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Merge pull request #15294 from poke1024/fix-debug-hangs

Fix Godot getting swamped by debug events
This commit is contained in:
Rémi Verschelde
2018-01-08 15:36:59 +01:00
committed by GitHub

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@@ -1053,6 +1053,8 @@ void ScriptEditorDebugger::_notification(int p_what) {
break; break;
}; };
const uint64_t until = OS::get_singleton()->get_ticks_msec() + 20;
while (ppeer->get_available_packet_count() > 0) { while (ppeer->get_available_packet_count() > 0) {
if (pending_in_queue) { if (pending_in_queue) {
@@ -1117,6 +1119,9 @@ void ScriptEditorDebugger::_notification(int p_what) {
break; break;
} }
} }
if (OS::get_singleton()->get_ticks_msec() > until)
break;
} }
} break; } break;