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Add BoneAttachment3D::get_skeleton() method
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@@ -33,7 +33,7 @@
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void BoneAttachment3D::_validate_property(PropertyInfo &p_property) const {
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if (p_property.name == "bone_name") {
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// Because it is a constant function, we cannot use the _get_skeleton_3d function.
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// Because it is a constant function, we cannot use the get_skeleton function.
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const Skeleton3D *parent = nullptr;
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if (use_external_skeleton) {
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if (external_skeleton_node_cache.is_valid()) {
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@@ -134,7 +134,7 @@ void BoneAttachment3D::_update_external_skeleton_cache() {
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}
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void BoneAttachment3D::_check_bind() {
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Skeleton3D *sk = _get_skeleton3d();
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Skeleton3D *sk = get_skeleton();
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if (sk && !bound) {
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if (bone_idx <= -1) {
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@@ -148,7 +148,7 @@ void BoneAttachment3D::_check_bind() {
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}
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}
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Skeleton3D *BoneAttachment3D::_get_skeleton3d() {
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Skeleton3D *BoneAttachment3D::get_skeleton() {
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if (use_external_skeleton) {
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if (external_skeleton_node_cache.is_valid()) {
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return Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache));
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@@ -166,7 +166,7 @@ Skeleton3D *BoneAttachment3D::_get_skeleton3d() {
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void BoneAttachment3D::_check_unbind() {
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if (bound) {
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Skeleton3D *sk = _get_skeleton3d();
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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sk->disconnect(SceneStringName(skeleton_updated), callable_mp(this, &BoneAttachment3D::on_skeleton_update));
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@@ -181,7 +181,7 @@ void BoneAttachment3D::_transform_changed() {
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}
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if (override_pose && !overriding) {
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Skeleton3D *sk = _get_skeleton3d();
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Skeleton3D *sk = get_skeleton();
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ERR_FAIL_NULL_MSG(sk, "Cannot override pose: Skeleton not found!");
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ERR_FAIL_INDEX_MSG(bone_idx, sk->get_bone_count(), "Cannot override pose: Bone index is out of range!");
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@@ -200,7 +200,7 @@ void BoneAttachment3D::_transform_changed() {
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void BoneAttachment3D::set_bone_name(const String &p_name) {
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bone_name = p_name;
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Skeleton3D *sk = _get_skeleton3d();
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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set_bone_idx(sk->find_bone(bone_name));
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}
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@@ -217,7 +217,7 @@ void BoneAttachment3D::set_bone_idx(const int &p_idx) {
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bone_idx = p_idx;
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Skeleton3D *sk = _get_skeleton3d();
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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if (bone_idx <= -1 || bone_idx >= sk->get_bone_count()) {
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WARN_PRINT("Bone index out of range! Cannot connect BoneAttachment to node!");
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@@ -247,7 +247,7 @@ void BoneAttachment3D::set_override_pose(bool p_override) {
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set_notify_transform(override_pose);
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set_process_internal(override_pose);
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if (!override_pose && bone_idx >= 0) {
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Skeleton3D *sk = _get_skeleton3d();
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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sk->reset_bone_pose(bone_idx);
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}
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@@ -318,7 +318,7 @@ void BoneAttachment3D::on_skeleton_update() {
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}
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updating = true;
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if (bone_idx >= 0) {
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Skeleton3D *sk = _get_skeleton3d();
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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if (!override_pose) {
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if (use_external_skeleton) {
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@@ -369,6 +369,8 @@ BoneAttachment3D::BoneAttachment3D() {
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}
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void BoneAttachment3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_skeleton"), &BoneAttachment3D::get_skeleton);
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ClassDB::bind_method(D_METHOD("set_bone_name", "bone_name"), &BoneAttachment3D::set_bone_name);
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ClassDB::bind_method(D_METHOD("get_bone_name"), &BoneAttachment3D::get_bone_name);
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