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Improve inheritance system in gdnative pluginscript
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@@ -84,8 +84,9 @@ Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p
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godot_variant ret = _desc->call_method(
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_data, (godot_string_name *)&p_method, (const godot_variant **)p_args,
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p_argcount, (godot_variant_call_error *)&r_error);
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Variant *var_ret = (Variant *)&ret;
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return *var_ret;
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Variant var_ret = *(Variant *)&ret;
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godot_variant_destroy(&ret);
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return var_ret;
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}
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#if 0 // TODO: Don't rely on default implementations provided by ScriptInstance ?
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