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Fix completion for built-in load function

This commit is contained in:
Gustav
2020-11-06 09:53:51 +01:00
parent 263f731924
commit 0ddd4097a6
2 changed files with 21 additions and 24 deletions

View File

@@ -2315,11 +2315,6 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
if (GDScriptParser::get_builtin_function(call->function_name) < GDScriptFunctions::FUNC_MAX) {
MethodInfo info = GDScriptFunctions::get_info(GDScriptParser::get_builtin_function(call->function_name));
if ((info.name == "load" || info.name == "preload") && bool(EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths"))) {
_get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), r_result);
}
r_arghint = _make_arguments_hint(info, p_argidx);
return;
} else if (GDScriptParser::get_builtin_type(call->function_name) < Variant::VARIANT_MAX) {