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Fix completion for built-in load function
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@@ -2315,11 +2315,6 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
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if (GDScriptParser::get_builtin_function(call->function_name) < GDScriptFunctions::FUNC_MAX) {
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MethodInfo info = GDScriptFunctions::get_info(GDScriptParser::get_builtin_function(call->function_name));
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if ((info.name == "load" || info.name == "preload") && bool(EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths"))) {
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_get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), r_result);
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}
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r_arghint = _make_arguments_hint(info, p_argidx);
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return;
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} else if (GDScriptParser::get_builtin_type(call->function_name) < Variant::VARIANT_MAX) {
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