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SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
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@@ -431,7 +431,7 @@ void ScriptEditorDebugger::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_ENTER_SCENE: {
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case NOTIFICATION_ENTER_TREE: {
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step->set_icon( get_icon("DebugStep","EditorIcons"));
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next->set_icon( get_icon("DebugNext","EditorIcons"));
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@@ -771,7 +771,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor){
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inspector = memnew( PropertyEditor );
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inspector->set_h_size_flags(SIZE_EXPAND_FILL);
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inspector->hide_top_label();
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inspector->get_tree()->set_column_title(0,"Variable");
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inspector->get_scene_tree()->set_column_title(0,"Variable");
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inspector->set_capitalize_paths(false);
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inspector->set_read_only(true);
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sc->add_child(inspector);
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