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SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
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@@ -47,7 +47,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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CollisionShape *cshape = memnew( CollisionShape );
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cshape->set_shape(shape);
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body->add_child(cshape);
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Node *owner = node==get_scene()->get_edited_scene_root() ? node : node->get_owner();
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Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action("Create Static Trimesh");
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@@ -68,7 +68,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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CollisionShape *cshape = memnew( CollisionShape );
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cshape->set_shape(shape);
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body->add_child(cshape);
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Node *owner = node==get_scene()->get_edited_scene_root() ? node : node->get_owner();
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Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action("Create Static Trimesh");
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@@ -83,7 +83,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE: {
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if (node==get_scene()->get_edited_scene_root()) {
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if (node==get_tree()->get_edited_scene_root()) {
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err_dialog->set_text("This doesn't work on scene root!");
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err_dialog->popup_centered(Size2(100,50));
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return;
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@@ -109,7 +109,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
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if (node==get_scene()->get_edited_scene_root()) {
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if (node==get_tree()->get_edited_scene_root()) {
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err_dialog->set_text("This doesn't work on scene root!");
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err_dialog->popup_centered(Size2(100,50));
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return;
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@@ -146,7 +146,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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NavigationMeshInstance *nmi = memnew( NavigationMeshInstance );
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nmi->set_navigation_mesh(nmesh);
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Node *owner = node==get_scene()->get_edited_scene_root() ? node : node->get_owner();
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Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action("Create Navigation Mesh");
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@@ -186,7 +186,7 @@ void MeshInstanceEditor::_create_outline_mesh() {
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MeshInstance *mi = memnew( MeshInstance );
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mi->set_mesh(mesho);
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Node *owner=node->get_owner();
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if (get_scene()->get_edited_scene_root()==node) {
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if (get_tree()->get_edited_scene_root()==node) {
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owner=node;
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}
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