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SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
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@@ -1055,7 +1055,7 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
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editor_selection->clear();
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editor_selection->add_node(c);
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//reselect
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if (get_scene()->is_editor_hint()) {
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if (get_tree()->is_editor_hint()) {
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editor->call("edit_node",c);
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}
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@@ -1791,7 +1791,7 @@ void CanvasItemEditor::_notification(int p_what) {
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}
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}
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if (p_what==NOTIFICATION_ENTER_SCENE) {
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if (p_what==NOTIFICATION_ENTER_TREE) {
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select_sb->set_texture( get_icon("EditorRect2D","EditorIcons") );
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for(int i=0;i<4;i++) {
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@@ -1814,7 +1814,7 @@ void CanvasItemEditor::_notification(int p_what) {
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if (p_what==NOTIFICATION_READY) {
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get_scene()->connect("node_removed",this,"_node_removed");
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get_tree()->connect("node_removed",this,"_node_removed");
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}
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if (p_what==NOTIFICATION_DRAW) {
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