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SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
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@@ -87,7 +87,7 @@ void AnimationPlayerEditor::_notification(int p_what) {
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updating = false;
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}
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if (p_what==NOTIFICATION_ENTER_SCENE) {
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if (p_what==NOTIFICATION_ENTER_TREE) {
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editor->connect("hide_animation_player_editors",this,"_hide_anim_editors");
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add_anim->set_icon( get_icon("New","EditorIcons") );
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@@ -119,7 +119,7 @@ void AnimationPlayerEditor::_notification(int p_what) {
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if (p_what==NOTIFICATION_READY) {
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get_scene()->connect("node_removed",this,"_node_removed");
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get_tree()->connect("node_removed",this,"_node_removed");
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}
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if (p_what==NOTIFICATION_DRAW) {
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