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SceneMainLoop -> SceneTree

-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
This commit is contained in:
Juan Linietsky
2014-11-05 21:20:42 -03:00
parent d14baf6e41
commit 0dbedd18fc
168 changed files with 1534 additions and 1310 deletions

View File

@@ -129,7 +129,7 @@ void Console::_window_input_event(InputEvent p_event) {
if (p_event.key.scancode==KEY_ESCAPE && !window_has_modal_stack() && is_visible()) {
hide();
get_scene()->call_group(0,"windows","_cancel_input_ID",p_event.ID);
get_tree()->call_group(0,"windows","_cancel_input_ID",p_event.ID);
}
@@ -153,7 +153,7 @@ void Console::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_SCENE: {
case NOTIFICATION_ENTER_TREE: {
_resized();
show();