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SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
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@@ -76,7 +76,7 @@ void CallDialog::_notification(int p_what) {
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_update_method_list();
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}
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if (p_what==NOTIFICATION_EXIT_SCENE) {
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if (p_what==NOTIFICATION_EXIT_TREE) {
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call->disconnect("pressed", this,"_call");
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cancel->disconnect("pressed", this,"_cancel");
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@@ -285,7 +285,7 @@ CallDialog::CallDialog() {
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property_editor->set_anchor_and_margin( MARGIN_TOP, ANCHOR_BEGIN, 50 );
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property_editor->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.55 );
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property_editor->set_anchor_and_margin( MARGIN_BOTTOM, ANCHOR_END, 90 );
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property_editor->get_tree()->set_hide_root( true );
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property_editor->get_scene_tree()->set_hide_root( true );
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property_editor->hide_top_label();
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add_child(property_editor);
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