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SceneMainLoop -> SceneTree

-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
This commit is contained in:
Juan Linietsky
2014-11-05 21:20:42 -03:00
parent d14baf6e41
commit 0dbedd18fc
168 changed files with 1534 additions and 1310 deletions

View File

@@ -76,7 +76,7 @@ void CallDialog::_notification(int p_what) {
_update_method_list();
}
if (p_what==NOTIFICATION_EXIT_SCENE) {
if (p_what==NOTIFICATION_EXIT_TREE) {
call->disconnect("pressed", this,"_call");
cancel->disconnect("pressed", this,"_cancel");
@@ -285,7 +285,7 @@ CallDialog::CallDialog() {
property_editor->set_anchor_and_margin( MARGIN_TOP, ANCHOR_BEGIN, 50 );
property_editor->set_anchor_and_margin( MARGIN_LEFT, ANCHOR_RATIO, 0.55 );
property_editor->set_anchor_and_margin( MARGIN_BOTTOM, ANCHOR_END, 90 );
property_editor->get_tree()->set_hide_root( true );
property_editor->get_scene_tree()->set_hide_root( true );
property_editor->hide_top_label();
add_child(property_editor);