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SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
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@@ -2309,7 +2309,7 @@ void AnimationKeyEditor::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_ENTER_SCENE: {
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case NOTIFICATION_ENTER_TREE: {
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zoomicon->set_texture( get_icon("Zoom","EditorIcons") );
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//menu_track->set_icon(get_icon("AddTrack","EditorIcons"));
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@@ -2465,12 +2465,12 @@ void AnimationKeyEditor::set_animation(const Ref<Animation>& p_anim) {
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void AnimationKeyEditor::set_root(Node *p_root) {
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if (root)
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root->disconnect("exit_scene",this,"_root_removed");
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root->disconnect("exit_tree",this,"_root_removed");
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root=p_root;
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if (root)
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root->connect("exit_scene",this,"_root_removed",make_binds(),CONNECT_ONESHOT);
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root->connect("exit_tree",this,"_root_removed",make_binds(),CONNECT_ONESHOT);
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}
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