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SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
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@@ -677,7 +677,7 @@ void GridMap::_octant_clear_baked(const OctantKey &p_key) {
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g.bake_instance=RID();
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g.baked=Ref<Mesh>();
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if (is_inside_scene())
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if (is_inside_tree())
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_octant_enter_world(p_key);
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g.dirty=true;
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_queue_dirty_map();
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