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SceneMainLoop -> SceneTree

-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
This commit is contained in:
Juan Linietsky
2014-11-05 21:20:42 -03:00
parent d14baf6e41
commit 0dbedd18fc
168 changed files with 1534 additions and 1310 deletions

View File

@@ -677,7 +677,7 @@ void GridMap::_octant_clear_baked(const OctantKey &p_key) {
g.bake_instance=RID();
g.baked=Ref<Mesh>();
if (is_inside_scene())
if (is_inside_tree())
_octant_enter_world(p_key);
g.dirty=true;
_queue_dirty_map();