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Rename several transform built-ins in shaders
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@@ -2361,7 +2361,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
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actions.renames["UV"] = "uv";
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actions.renames["POINT_SIZE"] = "gl_PointSize";
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actions.renames["WORLD_MATRIX"] = "world_matrix";
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actions.renames["MODEL_MATRIX"] = "model_matrix";
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actions.renames["CANVAS_MATRIX"] = "canvas_data.canvas_transform";
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actions.renames["SCREEN_MATRIX"] = "canvas_data.screen_transform";
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actions.renames["TIME"] = "canvas_data.time";
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