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Rename several transform built-ins in shaders

This commit is contained in:
Yuri Roubinsky
2022-03-18 12:10:55 +03:00
parent e462e2934d
commit 0d9aecd967
24 changed files with 156 additions and 156 deletions

View File

@@ -2361,7 +2361,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
actions.renames["UV"] = "uv";
actions.renames["POINT_SIZE"] = "gl_PointSize";
actions.renames["WORLD_MATRIX"] = "world_matrix";
actions.renames["MODEL_MATRIX"] = "model_matrix";
actions.renames["CANVAS_MATRIX"] = "canvas_data.canvas_transform";
actions.renames["SCREEN_MATRIX"] = "canvas_data.screen_transform";
actions.renames["TIME"] = "canvas_data.time";