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mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Merge pull request #46201 from Faless/js/3.x_canvas_size_pr

[3.2] [HTML5] Easier HTML templates, better canvas size handling.
This commit is contained in:
Rémi Verschelde
2021-02-19 15:16:59 +01:00
committed by GitHub
12 changed files with 479 additions and 415 deletions

View File

@@ -3,6 +3,7 @@ module.exports = {
"./.eslintrc.js",
],
"globals": {
"EngineConfig": true,
"Godot": true,
"Preloader": true,
"Utils": true,

View File

@@ -73,6 +73,7 @@ sys_env.Depends(build[0], sys_env["JS_EXTERNS"])
engine = [
"js/engine/preloader.js",
"js/engine/utils.js",
"js/engine/config.js",
"js/engine/engine.js",
]
externs = [env.File("#platform/javascript/js/engine/engine.externs.js")]

View File

@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/io/json.h"
#include "core/io/tcp_server.h"
#include "core/io/zip_io.h"
#include "editor/editor_export.h"
@@ -241,7 +242,7 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform {
return name;
}
void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, const Vector<SharedObject> p_shared_objects);
void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects);
static void _server_thread_poll(void *data);
@@ -279,25 +280,35 @@ public:
~EditorExportPlatformJavaScript();
};
void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, const Vector<SharedObject> p_shared_objects) {
void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects) {
String str_template = String::utf8(reinterpret_cast<const char *>(p_html.ptr()), p_html.size());
String str_export;
Vector<String> lines = str_template.split("\n");
String libs;
Array libs;
for (int i = 0; i < p_shared_objects.size(); i++) {
libs += "\"" + p_shared_objects[i].path.get_file() + "\",";
libs.push_back(p_shared_objects[i].path.get_file());
}
Vector<String> flags;
gen_export_flags(flags, p_flags & (~DEBUG_FLAG_REMOTE_DEBUG) & (~DEBUG_FLAG_DUMB_CLIENT));
Array args;
for (int i = 0; i < flags.size(); i++) {
args.push_back(flags[i]);
}
Dictionary config;
config["canvasResizePolicy"] = p_preset->get("html/canvas_resize_policy");
config["gdnativeLibs"] = libs;
config["executable"] = p_name;
config["args"] = args;
const String str_config = JSON::print(config);
for (int i = 0; i < lines.size(); i++) {
String current_line = lines[i];
current_line = current_line.replace("$GODOT_BASENAME", p_name);
current_line = current_line.replace("$GODOT_URL", p_name + ".js");
current_line = current_line.replace("$GODOT_PROJECT_NAME", ProjectSettings::get_singleton()->get_setting("application/config/name"));
current_line = current_line.replace("$GODOT_HEAD_INCLUDE", p_preset->get("html/head_include"));
current_line = current_line.replace("$GODOT_FULL_WINDOW", p_preset->get("html/full_window_size") ? "true" : "false");
current_line = current_line.replace("$GODOT_GDNATIVE_LIBS", libs);
current_line = current_line.replace("$GODOT_DEBUG_ENABLED", p_debug ? "true" : "false");
current_line = current_line.replace("$GODOT_CONFIG", str_config);
str_export += current_line + "\n";
}
@@ -342,7 +353,7 @@ void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_op
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_mobile"), false)); // ETC or ETC2, depending on renderer
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "*.html"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "html/full_window_size"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "html/canvas_resize_policy", PROPERTY_HINT_ENUM, "None,Project,Adaptive"), 2));
}
String EditorExportPlatformJavaScript::get_name() const {
@@ -493,7 +504,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
if (!custom_html.empty()) {
continue;
}
_fix_html(data, p_preset, p_path.get_file().get_basename(), p_debug, shared_objects);
_fix_html(data, p_preset, p_path.get_file().get_basename(), p_debug, p_flags, shared_objects);
file = p_path.get_file();
} else if (file == "godot.js") {
@@ -540,7 +551,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
buf.resize(f->get_len());
f->get_buffer(buf.ptrw(), buf.size());
memdelete(f);
_fix_html(buf, p_preset, p_path.get_file().get_basename(), p_debug, shared_objects);
_fix_html(buf, p_preset, p_path.get_file().get_basename(), p_debug, p_flags, shared_objects);
f = FileAccess::open(p_path, FileAccess::WRITE);
if (!f) {

View File

@@ -40,7 +40,6 @@ extern "C" {
// Config
extern void godot_js_config_locale_get(char *p_ptr, int p_ptr_max);
extern void godot_js_config_canvas_id_get(char *p_ptr, int p_ptr_max);
extern int godot_js_config_is_resize_on_start();
// OS
extern void godot_js_os_finish_async(void (*p_callback)());
@@ -61,10 +60,15 @@ extern int godot_js_display_is_swap_ok_cancel();
// Display canvas
extern void godot_js_display_canvas_focus();
extern int godot_js_display_canvas_is_focused();
extern void godot_js_display_canvas_bounding_rect_position_get(int32_t *p_x, int32_t *p_y);
// Display window
extern void godot_js_display_window_request_fullscreen();
extern void godot_js_display_desired_size_set(int p_width, int p_height);
extern int godot_js_display_size_update();
extern void godot_js_display_window_size_get(int32_t *p_x, int32_t *p_y);
extern void godot_js_display_screen_size_get(int32_t *p_x, int32_t *p_y);
extern int godot_js_display_fullscreen_request();
extern int godot_js_display_fullscreen_exit();
extern void godot_js_display_compute_position(int p_x, int p_y, int32_t *r_x, int32_t *r_y);
extern void godot_js_display_window_title_set(const char *p_text);
extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
@@ -88,7 +92,7 @@ extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int3
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
extern void godot_js_display_setup_canvas();
extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen);
#ifdef __cplusplus
}
#endif

View File

@@ -0,0 +1,100 @@
/** @constructor */
function EngineConfig(opts) {
// Module config
this.unloadAfterInit = true;
this.onPrintError = function () {
console.error.apply(console, Array.from(arguments)); // eslint-disable-line no-console
};
this.onPrint = function () {
console.log.apply(console, Array.from(arguments)); // eslint-disable-line no-console
};
this.onProgress = null;
// Godot Config
this.canvas = null;
this.executable = '';
this.mainPack = null;
this.locale = null;
this.canvasResizePolicy = false;
this.persistentPaths = ['/userfs'];
this.gdnativeLibs = [];
this.args = [];
this.onExecute = null;
this.onExit = null;
this.update(opts);
}
EngineConfig.prototype.update = function (opts) {
const config = opts || {};
function parse(key, def) {
if (typeof (config[key]) === 'undefined') {
return def;
}
return config[key];
}
// Module config
this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit);
this.onPrintError = parse('onPrintError', this.onPrintError);
this.onPrint = parse('onPrint', this.onPrint);
this.onProgress = parse('onProgress', this.onProgress);
// Godot config
this.canvas = parse('canvas', this.canvas);
this.executable = parse('executable', this.executable);
this.mainPack = parse('mainPack', this.mainPack);
this.locale = parse('locale', this.locale);
this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
this.persistentPaths = parse('persistentPaths', this.persistentPaths);
this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs);
this.args = parse('args', this.args);
this.onExecute = parse('onExecute', this.onExecute);
this.onExit = parse('onExit', this.onExit);
};
EngineConfig.prototype.getModuleConfig = function (loadPath, loadPromise) {
const me = this;
return {
'print': this.onPrint,
'printErr': this.onPrintError,
'locateFile': Utils.createLocateRewrite(loadPath),
'instantiateWasm': Utils.createInstantiatePromise(loadPromise),
'thisProgram': me.executable,
'noExitRuntime': true,
'dynamicLibraries': [`${me.executable}.side.wasm`],
};
};
EngineConfig.prototype.getGodotConfig = function (cleanup) {
if (!(this.canvas instanceof HTMLCanvasElement)) {
this.canvas = Utils.findCanvas();
if (!this.canvas) {
throw new Error('No canvas found in page');
}
}
// Canvas can grab focus on click, or key events won't work.
if (this.canvas.tabIndex < 0) {
this.canvas.tabIndex = 0;
}
// Browser locale, or custom one if defined.
let locale = this.locale;
if (!locale) {
locale = navigator.languages ? navigator.languages[0] : navigator.language;
locale = locale.split('.')[0];
}
const onExit = this.onExit;
// Godot configuration.
return {
'canvas': this.canvas,
'canvasResizePolicy': this.canvasResizePolicy,
'locale': locale,
'onExecute': this.onExecute,
'onExit': function (p_code) {
cleanup(); // We always need to call the cleanup callback to free memory.
if (typeof (onExit) === 'function') {
onExit(p_code);
}
},
};
};

View File

@@ -1,20 +1,14 @@
const Engine = (function () {
const preloader = new Preloader();
let wasmExt = '.wasm';
let unloadAfterInit = true;
let loadPath = '';
let loadPromise = null;
let loadPath = '';
let initPromise = null;
let stderr = null;
let stdout = null;
let progressFunc = null;
function load(basePath) {
if (loadPromise == null) {
loadPath = basePath;
loadPromise = preloader.loadPromise(basePath + wasmExt);
preloader.setProgressFunc(progressFunc);
loadPromise = preloader.loadPromise(`${loadPath}.wasm`);
requestAnimationFrame(preloader.animateProgress);
}
return loadPromise;
@@ -25,16 +19,9 @@ const Engine = (function () {
}
/** @constructor */
function Engine() { // eslint-disable-line no-shadow
this.canvas = null;
this.executableName = '';
function Engine(opts) { // eslint-disable-line no-shadow
this.config = new EngineConfig(opts);
this.rtenv = null;
this.customLocale = null;
this.resizeCanvasOnStart = false;
this.onExecute = null;
this.onExit = null;
this.persistentPaths = ['/userfs'];
this.gdnativeLibs = [];
}
Engine.prototype.init = /** @param {string=} basePath */ function (basePath) {
@@ -48,25 +35,14 @@ const Engine = (function () {
}
load(basePath);
}
let config = {};
if (typeof stdout === 'function') {
config.print = stdout;
}
if (typeof stderr === 'function') {
config.printErr = stderr;
}
preloader.setProgressFunc(this.config.onProgress);
let config = this.config.getModuleConfig(loadPath, loadPromise);
const me = this;
initPromise = new Promise(function (resolve, reject) {
config['locateFile'] = Utils.createLocateRewrite(loadPath);
config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise);
// Emscripten configuration.
config['thisProgram'] = me.executableName;
config['noExitRuntime'] = true;
config['dynamicLibraries'] = [`${me.executableName}.side.wasm`].concat(me.gdnativeLibs);
Godot(config).then(function (module) {
module['initFS'](me.persistentPaths).then(function (fs_err) {
module['initFS'](me.config.persistentPaths).then(function (fs_err) {
me.rtenv = module;
if (unloadAfterInit) {
if (me.config.unloadAfterInit) {
unload();
}
resolve();
@@ -83,152 +59,60 @@ const Engine = (function () {
};
/** @type {function(...string):Object} */
Engine.prototype.start = function () {
// Start from arguments.
const args = [];
for (let i = 0; i < arguments.length; i++) {
args.push(arguments[i]);
}
Engine.prototype.start = function (override) {
this.config.update(override);
const me = this;
return me.init().then(function () {
if (!me.rtenv) {
return Promise.reject(new Error('The engine must be initialized before it can be started'));
}
if (!(me.canvas instanceof HTMLCanvasElement)) {
me.canvas = Utils.findCanvas();
if (!me.canvas) {
return Promise.reject(new Error('No canvas found in page'));
}
}
// Canvas can grab focus on click, or key events won't work.
if (me.canvas.tabIndex < 0) {
me.canvas.tabIndex = 0;
}
// Browser locale, or custom one if defined.
let locale = me.customLocale;
if (!locale) {
locale = navigator.languages ? navigator.languages[0] : navigator.language;
locale = locale.split('.')[0];
let config = {};
try {
config = me.config.getGodotConfig(function () {
me.rtenv = null;
});
} catch (e) {
return Promise.reject(e);
}
// Godot configuration.
me.rtenv['initConfig']({
'resizeCanvasOnStart': me.resizeCanvasOnStart,
'canvas': me.canvas,
'locale': locale,
'onExecute': function (p_args) {
if (me.onExecute) {
me.onExecute(p_args);
return 0;
}
return 1;
},
'onExit': function (p_code) {
me.rtenv['deinitFS']();
if (me.onExit) {
me.onExit(p_code);
}
me.rtenv = null;
},
});
me.rtenv['initConfig'](config);
return new Promise(function (resolve, reject) {
preloader.preloadedFiles.forEach(function (file) {
me.rtenv['copyToFS'](file.path, file.buffer);
// Preload GDNative libraries.
const libs = [];
me.config.gdnativeLibs.forEach(function (lib) {
libs.push(me.rtenv['loadDynamicLibrary'](lib, { 'loadAsync': true }));
});
return Promise.all(libs).then(function () {
return new Promise(function (resolve, reject) {
preloader.preloadedFiles.forEach(function (file) {
me.rtenv['copyToFS'](file.path, file.buffer);
});
preloader.preloadedFiles.length = 0; // Clear memory
me.rtenv['callMain'](me.config.args);
initPromise = null;
resolve();
});
preloader.preloadedFiles.length = 0; // Clear memory
me.rtenv['callMain'](args);
initPromise = null;
resolve();
});
});
};
Engine.prototype.startGame = function (execName, mainPack, extraArgs) {
Engine.prototype.startGame = function (override) {
this.config.update(override);
// Add main-pack argument.
const exe = this.config.executable;
const pack = this.config.mainPack || `${exe}.pck`;
this.config.args = ['--main-pack', pack].concat(this.config.args);
// Start and init with execName as loadPath if not inited.
this.executableName = execName;
const me = this;
return Promise.all([
this.init(execName),
this.preloadFile(mainPack, mainPack),
this.init(exe),
this.preloadFile(pack, pack),
]).then(function () {
let args = ['--main-pack', mainPack];
if (extraArgs) {
args = args.concat(extraArgs);
}
return me.start.apply(me, args);
return me.start.apply(me);
});
};
Engine.prototype.setWebAssemblyFilenameExtension = function (override) {
if (String(override).length === 0) {
throw new Error('Invalid WebAssembly filename extension override');
}
wasmExt = String(override);
};
Engine.prototype.setUnloadAfterInit = function (enabled) {
unloadAfterInit = enabled;
};
Engine.prototype.setCanvas = function (canvasElem) {
this.canvas = canvasElem;
};
Engine.prototype.setCanvasResizedOnStart = function (enabled) {
this.resizeCanvasOnStart = enabled;
};
Engine.prototype.setLocale = function (locale) {
this.customLocale = locale;
};
Engine.prototype.setExecutableName = function (newName) {
this.executableName = newName;
};
Engine.prototype.setProgressFunc = function (func) {
progressFunc = func;
};
Engine.prototype.setStdoutFunc = function (func) {
const print = function (text) {
let msg = text;
if (arguments.length > 1) {
msg = Array.prototype.slice.call(arguments).join(' ');
}
func(msg);
};
if (this.rtenv) {
this.rtenv.print = print;
}
stdout = print;
};
Engine.prototype.setStderrFunc = function (func) {
const printErr = function (text) {
let msg = text;
if (arguments.length > 1) {
msg = Array.prototype.slice.call(arguments).join(' ');
}
func(msg);
};
if (this.rtenv) {
this.rtenv.printErr = printErr;
}
stderr = printErr;
};
Engine.prototype.setOnExecute = function (onExecute) {
this.onExecute = onExecute;
};
Engine.prototype.setOnExit = function (onExit) {
this.onExit = onExit;
};
Engine.prototype.copyToFS = function (path, buffer) {
if (this.rtenv == null) {
throw new Error('Engine must be inited before copying files');
@@ -236,14 +120,6 @@ const Engine = (function () {
this.rtenv['copyToFS'](path, buffer);
};
Engine.prototype.setPersistentPaths = function (persistentPaths) {
this.persistentPaths = persistentPaths;
};
Engine.prototype.setGDNativeLibraries = function (gdnativeLibs) {
this.gdnativeLibs = gdnativeLibs;
};
Engine.prototype.requestQuit = function () {
if (this.rtenv) {
this.rtenv['request_quit']();
@@ -259,20 +135,7 @@ const Engine = (function () {
Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
Engine.prototype['start'] = Engine.prototype.start;
Engine.prototype['startGame'] = Engine.prototype.startGame;
Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension;
Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit;
Engine.prototype['setCanvas'] = Engine.prototype.setCanvas;
Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart;
Engine.prototype['setLocale'] = Engine.prototype.setLocale;
Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName;
Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc;
Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc;
Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc;
Engine.prototype['setOnExecute'] = Engine.prototype.setOnExecute;
Engine.prototype['setOnExit'] = Engine.prototype.setOnExit;
Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths;
Engine.prototype['setGDNativeLibraries'] = Engine.prototype.setGDNativeLibraries;
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
return Engine;
}());

View File

@@ -396,13 +396,118 @@ const GodotDisplayGamepads = {
};
mergeInto(LibraryManager.library, GodotDisplayGamepads);
const GodotDisplayScreen = {
$GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'],
$GodotDisplayScreen: {
desired_size: [0, 0],
isFullscreen: function () {
const elem = document.fullscreenElement || document.mozFullscreenElement
|| document.webkitFullscreenElement || document.msFullscreenElement;
if (elem) {
return elem === GodotConfig.canvas;
}
// But maybe knowing the element is not supported.
return document.fullscreen || document.mozFullScreen
|| document.webkitIsFullscreen;
},
hasFullscreen: function () {
return document.fullscreenEnabled || document.mozFullScreenEnabled
|| document.webkitFullscreenEnabled;
},
requestFullscreen: function () {
if (!GodotDisplayScreen.hasFullscreen()) {
return 1;
}
const canvas = GodotConfig.canvas;
try {
const promise = (canvas.requestFullscreen || canvas.msRequestFullscreen
|| canvas.mozRequestFullScreen || canvas.mozRequestFullscreen
|| canvas.webkitRequestFullscreen
).call(canvas);
// Some browsers (Safari) return undefined.
// For the standard ones, we need to catch it.
if (promise) {
promise.catch(function () {
// nothing to do.
});
}
} catch (e) {
return 1;
}
return 0;
},
exitFullscreen: function () {
if (!GodotDisplayScreen.isFullscreen()) {
return 0;
}
try {
const promise = document.exitFullscreen();
if (promise) {
promise.catch(function () {
// nothing to do.
});
}
} catch (e) {
return 1;
}
return 0;
},
_updateGL: function () {
const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef
const gl = GL.getContext(gl_context_handle);
if (gl) {
GL.resizeOffscreenFramebuffer(gl);
}
},
updateSize: function () {
const isFullscreen = GodotDisplayScreen.isFullscreen();
const wantsFullWindow = GodotConfig.canvas_resize_policy === 2;
const noResize = GodotConfig.canvas_resize_policy === 0;
const wwidth = GodotDisplayScreen.desired_size[0];
const wheight = GodotDisplayScreen.desired_size[1];
const canvas = GodotConfig.canvas;
let width = wwidth;
let height = wheight;
if (noResize) {
// Don't resize canvas, just update GL if needed.
if (canvas.width !== width || canvas.height !== height) {
GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
GodotDisplayScreen._updateGL();
return 1;
}
return 0;
}
const scale = window.devicePixelRatio || 1;
if (isFullscreen || wantsFullWindow) {
// We need to match screen size.
width = window.innerWidth * scale;
height = window.innerHeight * scale;
}
const csw = `${width / scale}px`;
const csh = `${height / scale}px`;
if (canvas.style.width !== csw || canvas.style.height !== csh || canvas.width !== width || canvas.height !== height) {
// Size doesn't match.
// Resize canvas, set correct CSS pixel size, update GL.
canvas.width = width;
canvas.height = height;
canvas.style.width = csw;
canvas.style.height = csh;
GodotDisplayScreen._updateGL();
return 1;
}
return 0;
},
},
};
mergeInto(LibraryManager.library, GodotDisplayScreen);
/**
* Display server interface.
*
* Exposes all the functions needed by DisplayServer implementation.
*/
const GodotDisplay = {
$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads'],
$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen'],
$GodotDisplay: {
window_icon: '',
findDPI: function () {
@@ -453,6 +558,48 @@ const GodotDisplay = {
return window.devicePixelRatio || 1;
},
godot_js_display_fullscreen_request__sig: 'i',
godot_js_display_fullscreen_request: function () {
return GodotDisplayScreen.requestFullscreen();
},
godot_js_display_fullscreen_exit__sig: 'i',
godot_js_display_fullscreen_exit: function () {
return GodotDisplayScreen.exitFullscreen();
},
godot_js_display_desired_size_set__sig: 'v',
godot_js_display_desired_size_set: function (width, height) {
GodotDisplayScreen.desired_size = [width, height];
GodotDisplayScreen.updateSize();
},
godot_js_display_size_update__sig: 'i',
godot_js_display_size_update: function () {
return GodotDisplayScreen.updateSize();
},
godot_js_display_screen_size_get__sig: 'vii',
godot_js_display_screen_size_get: function (width, height) {
const scale = window.devicePixelRatio || 1;
GodotRuntime.setHeapValue(width, window.screen.width * scale, 'i32');
GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32');
},
godot_js_display_window_size_get: function (p_width, p_height) {
GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32');
GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
},
godot_js_display_compute_position: function (x, y, r_x, r_y) {
const canvas = GodotConfig.canvas;
const rect = canvas.getBoundingClientRect();
const rw = canvas.width / rect.width;
const rh = canvas.height / rect.height;
GodotRuntime.setHeapValue(r_x, (x - rect.x) * rw, 'i32');
GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32');
},
/*
* Canvas
*/
@@ -466,13 +613,6 @@ const GodotDisplay = {
return document.activeElement === GodotConfig.canvas;
},
godot_js_display_canvas_bounding_rect_position_get__sig: 'vii',
godot_js_display_canvas_bounding_rect_position_get: function (r_x, r_y) {
const brect = GodotConfig.canvas.getBoundingClientRect();
GodotRuntime.setHeapValue(r_x, brect.x, 'i32');
GodotRuntime.setHeapValue(r_y, brect.y, 'i32');
},
/*
* Touchscreen
*/
@@ -516,15 +656,6 @@ const GodotDisplay = {
/*
* Window
*/
godot_js_display_window_request_fullscreen__sig: 'v',
godot_js_display_window_request_fullscreen: function () {
const canvas = GodotConfig.canvas;
(canvas.requestFullscreen || canvas.msRequestFullscreen
|| canvas.mozRequestFullScreen || canvas.mozRequestFullscreen
|| canvas.webkitRequestFullscreen
).call(canvas);
},
godot_js_display_window_title_set__sig: 'vi',
godot_js_display_window_title_set: function (p_data) {
document.title = GodotRuntime.parseString(p_data);
@@ -645,8 +776,8 @@ const GodotDisplay = {
GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
},
godot_js_display_setup_canvas__sig: 'v',
godot_js_display_setup_canvas: function () {
godot_js_display_setup_canvas__sig: 'viii',
godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen) {
const canvas = GodotConfig.canvas;
GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
ev.preventDefault();
@@ -655,6 +786,23 @@ const GodotDisplay = {
alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
ev.preventDefault();
}, false);
switch (GodotConfig.canvas_resize_policy) {
case 0: // None
GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
break;
case 1: // Project
GodotDisplayScreen.desired_size = [p_width, p_height];
break;
default: // Full window
// Ensure we display in the right place, the size will be handled by updateSize
canvas.style.position = 'absolute';
canvas.style.top = 0;
canvas.style.left = 0;
break;
}
if (p_fullscreen) {
GodotDisplayScreen.requestFullscreen();
}
},
/*

View File

@@ -58,21 +58,28 @@ const GodotConfig = {
$GodotConfig: {
canvas: null,
locale: 'en',
resize_on_start: false,
canvas_resize_policy: 2, // Adaptive
on_execute: null,
on_exit: null,
init_config: function (p_opts) {
GodotConfig.resize_on_start = !!p_opts['resizeCanvasOnStart'];
GodotConfig.canvas_resize_policy = p_opts['canvasResizePolicy'];
GodotConfig.canvas = p_opts['canvas'];
GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
GodotConfig.on_execute = p_opts['onExecute'];
// This is called by emscripten, even if undocumented.
Module['onExit'] = p_opts['onExit']; // eslint-disable-line no-undef
GodotConfig.on_exit = p_opts['onExit'];
},
locate_file: function (file) {
return Module['locateFile'](file); // eslint-disable-line no-undef
},
clear: function () {
GodotConfig.canvas = null;
GodotConfig.locale = 'en';
GodotConfig.canvas_resize_policy = 2;
GodotConfig.on_execute = null;
GodotConfig.on_exit = null;
},
},
godot_js_config_canvas_id_get__sig: 'vii',
@@ -84,11 +91,6 @@ const GodotConfig = {
godot_js_config_locale_get: function (p_ptr, p_ptr_max) {
GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
},
godot_js_config_is_resize_on_start__sig: 'i',
godot_js_config_is_resize_on_start: function () {
return GodotConfig.resize_on_start ? 1 : 0;
},
};
autoAddDeps(GodotConfig, '$GodotConfig');
@@ -98,7 +100,6 @@ const GodotFS = {
$GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'],
$GodotFS__postset: [
'Module["initFS"] = GodotFS.init;',
'Module["deinitFS"] = GodotFS.deinit;',
'Module["copyToFS"] = GodotFS.copy_to_fs;',
].join(''),
$GodotFS: {
@@ -210,9 +211,10 @@ const GodotFS = {
mergeInto(LibraryManager.library, GodotFS);
const GodotOS = {
$GodotOS__deps: ['$GodotFS', '$GodotRuntime'],
$GodotOS__deps: ['$GodotRuntime', '$GodotConfig', '$GodotFS'],
$GodotOS__postset: [
'Module["request_quit"] = function() { GodotOS.request_quit() };',
'Module["onExit"] = GodotOS.cleanup;',
'GodotOS._fs_sync_promise = Promise.resolve();',
].join(''),
$GodotOS: {
@@ -224,6 +226,15 @@ const GodotOS = {
GodotOS._async_cbs.push(p_promise_cb);
},
cleanup: function (exit_code) {
const cb = GodotConfig.on_exit;
GodotFS.deinit();
GodotConfig.clear();
if (cb) {
cb(exit_code);
}
},
finish_async: function (callback) {
GodotOS._fs_sync_promise.then(function (err) {
const promises = [];

View File

@@ -93,35 +93,14 @@ void OS_JavaScript::send_notification_callback(int p_notification) {
// Window (canvas)
Point2 OS_JavaScript::compute_position_in_canvas(int x, int y) {
OS_JavaScript *os = get_singleton();
int canvas_x;
int canvas_y;
godot_js_display_canvas_bounding_rect_position_get(&canvas_x, &canvas_y);
int canvas_width;
int canvas_height;
emscripten_get_canvas_element_size(os->canvas_id, &canvas_width, &canvas_height);
double element_width;
double element_height;
emscripten_get_element_css_size(os->canvas_id, &element_width, &element_height);
return Point2((int)(canvas_width / element_width * (x - canvas_x)),
(int)(canvas_height / element_height * (y - canvas_y)));
Point2 OS_JavaScript::compute_position_in_canvas(int p_x, int p_y) {
int point[2];
godot_js_display_compute_position(p_x, p_y, point, point + 1);
return Point2(point[0], point[1]);
}
bool OS_JavaScript::check_size_force_redraw() {
int canvas_width;
int canvas_height;
emscripten_get_canvas_element_size(canvas_id, &canvas_width, &canvas_height);
if (last_width != canvas_width || last_height != canvas_height) {
last_width = canvas_width;
last_height = canvas_height;
// Update the framebuffer size for redraw.
emscripten_set_canvas_element_size(canvas_id, canvas_width, canvas_height);
return true;
}
return false;
return godot_js_display_size_update() != 0;
}
EM_BOOL OS_JavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
@@ -155,17 +134,13 @@ OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
}
Size2 OS_JavaScript::get_screen_size(int p_screen) const {
EmscriptenFullscreenChangeEvent ev;
EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev);
ERR_FAIL_COND_V(result != EMSCRIPTEN_RESULT_SUCCESS, Size2());
double scale = godot_js_display_pixel_ratio_get();
return Size2(ev.screenWidth * scale, ev.screenHeight * scale);
int size[2];
godot_js_display_screen_size_get(size, size + 1);
return Size2(size[0], size[1]);
}
void OS_JavaScript::set_window_size(const Size2 p_size) {
windowed_size = p_size;
if (video_mode.fullscreen) {
window_maximized = false;
set_window_fullscreen(false);
@@ -174,17 +149,14 @@ void OS_JavaScript::set_window_size(const Size2 p_size) {
emscripten_exit_soft_fullscreen();
window_maximized = false;
}
double scale = godot_js_display_pixel_ratio_get();
emscripten_set_canvas_element_size(canvas_id, p_size.x, p_size.y);
emscripten_set_element_css_size(canvas_id, p_size.x / scale, p_size.y / scale);
godot_js_display_desired_size_set(p_size.x, p_size.y);
}
}
Size2 OS_JavaScript::get_window_size() const {
int canvas[2];
emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
return Size2(canvas[0], canvas[1]);
int size[2];
godot_js_display_window_size_get(size, size + 1);
return Size2(size[0], size[1]);
}
void OS_JavaScript::set_window_maximized(bool p_enabled) {
@@ -229,20 +201,12 @@ void OS_JavaScript::set_window_fullscreen(bool p_enabled) {
// This must be called before requesting full screen.
emscripten_exit_soft_fullscreen();
}
EmscriptenFullscreenStrategy strategy;
strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
strategy.canvasResizedCallback = NULL;
EMSCRIPTEN_RESULT result = emscripten_request_fullscreen_strategy(canvas_id, false, &strategy);
ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
// Not fullscreen yet, so prevent "windowed" canvas dimensions from
// being overwritten.
int result = godot_js_display_fullscreen_request();
ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the HTML5 platform.");
entering_fullscreen = true;
} else {
// No logic allowed here, since exiting w/ ESC key won't use this function.
ERR_FAIL_COND(emscripten_exit_fullscreen() != EMSCRIPTEN_RESULT_SUCCESS);
ERR_FAIL_COND(godot_js_display_fullscreen_exit());
}
}
@@ -815,7 +779,11 @@ void OS_JavaScript::initialize_core() {
Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
godot_js_display_setup_canvas(); // Handle contextmenu, webglcontextlost
video_mode = p_desired;
// fullscreen_change_callback will correct this if the request is successful.
video_mode.fullscreen = false;
godot_js_display_setup_canvas(video_mode.width, video_mode.height, video_mode.fullscreen); // Handle contextmenu, webglcontextlost
swap_ok_cancel = godot_js_display_is_swap_ok_cancel() == 1;
EmscriptenWebGLContextAttributes attributes;
@@ -884,21 +852,6 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
video_driver_index = p_video_driver;
video_mode = p_desired;
// fullscreen_change_callback will correct this if the request is successful.
video_mode.fullscreen = false;
// Emscripten only attempts fullscreen requests if the user input callback
// was registered through one its own functions, so request manually for
// start-up fullscreen.
if (p_desired.fullscreen) {
godot_js_display_window_request_fullscreen();
}
if (godot_js_config_is_resize_on_start()) {
set_window_size(Size2(video_mode.width, video_mode.height));
} else {
set_window_size(get_window_size());
}
AudioDriverManager::initialize(p_audio_driver);
visual_server = memnew(VisualServerRaster());
#ifndef NO_THREADS
@@ -998,20 +951,10 @@ bool OS_JavaScript::main_loop_iterate() {
strategy.canvasResizedCallback = NULL;
emscripten_enter_soft_fullscreen(canvas_id, &strategy);
} else {
set_window_size(Size2(windowed_size.width, windowed_size.height));
godot_js_display_size_update();
}
just_exited_fullscreen = false;
}
int canvas[2];
emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
video_mode.width = canvas[0];
video_mode.height = canvas[1];
if (!window_maximized && !video_mode.fullscreen && !just_exited_fullscreen && !entering_fullscreen) {
windowed_size.width = canvas[0];
windowed_size.height = canvas[1];
}
return Main::iteration();
}

View File

@@ -42,7 +42,6 @@
class OS_JavaScript : public OS_Unix {
private:
VideoMode video_mode;
Vector2 windowed_size;
bool window_maximized;
bool entering_fullscreen;
bool just_exited_fullscreen;