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Core: Add dedicated BitField template
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@@ -267,14 +267,14 @@ public:
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};
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struct TextureSubresourceLayers {
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BitField<TextureAspectBits> aspect;
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BitField<TextureAspectBits> aspect = {};
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uint32_t mipmap = 0;
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uint32_t base_layer = 0;
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uint32_t layer_count = 0;
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};
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struct TextureSubresourceRange {
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BitField<TextureAspectBits> aspect;
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BitField<TextureAspectBits> aspect = {};
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uint32_t base_mipmap = 0;
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uint32_t mipmap_count = 0;
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uint32_t base_layer = 0;
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@@ -370,22 +370,22 @@ public:
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};
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struct MemoryBarrier {
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BitField<BarrierAccessBits> src_access;
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BitField<BarrierAccessBits> dst_access;
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BitField<BarrierAccessBits> src_access = {};
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BitField<BarrierAccessBits> dst_access = {};
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};
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struct BufferBarrier {
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BufferID buffer;
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BitField<BarrierAccessBits> src_access;
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BitField<BarrierAccessBits> dst_access;
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BitField<BarrierAccessBits> src_access = {};
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BitField<BarrierAccessBits> dst_access = {};
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uint64_t offset = 0;
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uint64_t size = 0;
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};
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struct TextureBarrier {
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TextureID texture;
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BitField<BarrierAccessBits> src_access;
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BitField<BarrierAccessBits> dst_access;
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BitField<BarrierAccessBits> src_access = {};
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BitField<BarrierAccessBits> dst_access = {};
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TextureLayout prev_layout = TEXTURE_LAYOUT_UNDEFINED;
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TextureLayout next_layout = TEXTURE_LAYOUT_UNDEFINED;
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TextureSubresourceRange subresources;
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@@ -628,7 +628,7 @@ public:
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static const uint32_t UNUSED = 0xffffffff;
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uint32_t attachment = UNUSED;
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TextureLayout layout = TEXTURE_LAYOUT_UNDEFINED;
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BitField<TextureAspectBits> aspect;
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BitField<TextureAspectBits> aspect = {};
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};
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struct Subpass {
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@@ -644,10 +644,10 @@ public:
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struct SubpassDependency {
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uint32_t src_subpass = 0xffffffff;
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uint32_t dst_subpass = 0xffffffff;
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BitField<PipelineStageBits> src_stages;
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BitField<PipelineStageBits> dst_stages;
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BitField<BarrierAccessBits> src_access;
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BitField<BarrierAccessBits> dst_access;
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BitField<PipelineStageBits> src_stages = {};
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BitField<PipelineStageBits> dst_stages = {};
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BitField<BarrierAccessBits> src_access = {};
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BitField<BarrierAccessBits> dst_access = {};
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};
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virtual RenderPassID render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count, AttachmentReference p_fragment_density_map_attachment) = 0;
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@@ -666,7 +666,7 @@ public:
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};
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struct AttachmentClear {
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BitField<TextureAspectBits> aspect;
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BitField<TextureAspectBits> aspect = {};
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uint32_t color_attachment = 0xffffffff;
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RenderPassClearValue value;
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};
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