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Core: Add dedicated BitField template
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@@ -3058,7 +3058,7 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
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// Translate SPIR-V shaders to DXIL, and collect shader info from the new representation.
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HashMap<ShaderStage, Vector<uint8_t>> dxil_blobs;
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BitField<ShaderStage> stages_processed;
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BitField<ShaderStage> stages_processed = {};
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{
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HashMap<int, nir_shader *> stages_nir_shaders;
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