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Core: Add dedicated BitField template

This commit is contained in:
Thaddeus Crews
2024-08-20 09:50:44 -05:00
parent 7b9c5122fa
commit 0d267e7b1e
46 changed files with 188 additions and 155 deletions

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@@ -3058,7 +3058,7 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
// Translate SPIR-V shaders to DXIL, and collect shader info from the new representation.
HashMap<ShaderStage, Vector<uint8_t>> dxil_blobs;
BitField<ShaderStage> stages_processed;
BitField<ShaderStage> stages_processed = {};
{
HashMap<int, nir_shader *> stages_nir_shaders;