You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-28 16:07:14 +00:00
Merge pull request #92847 from aaronp64/varying_getter_port_type
Fix `VisualShaderNodeVaryingGetter` expanded ports adding ".x" to shader
This commit is contained in:
@@ -5166,11 +5166,11 @@ VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type(VisualS
|
||||
case VisualShader::VARYING_TYPE_UINT:
|
||||
return PORT_TYPE_SCALAR_UINT;
|
||||
case VisualShader::VARYING_TYPE_VECTOR_2D:
|
||||
return PORT_TYPE_VECTOR_2D;
|
||||
return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
|
||||
case VisualShader::VARYING_TYPE_VECTOR_3D:
|
||||
return PORT_TYPE_VECTOR_3D;
|
||||
return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
|
||||
case VisualShader::VARYING_TYPE_VECTOR_4D:
|
||||
return PORT_TYPE_VECTOR_4D;
|
||||
return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
|
||||
case VisualShader::VARYING_TYPE_BOOLEAN:
|
||||
return PORT_TYPE_BOOLEAN;
|
||||
case VisualShader::VARYING_TYPE_TRANSFORM:
|
||||
|
||||
Reference in New Issue
Block a user