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mirror of https://github.com/godotengine/godot.git synced 2025-11-16 14:00:40 +00:00

Improve ubershader compatibility

- Prevent debug enforced use of ubershader on shaders not supporting it
- Use unsigned integer for ubershader flags
- Add project setting for disabling async shader compilation on mobile
- Stop sampling some textures through different kinds of samplers at the same time
This commit is contained in:
Pedro J. Estébanez
2021-12-11 14:25:38 +01:00
parent 22166639ed
commit 0d1ec9a7cf
7 changed files with 38 additions and 11 deletions

View File

@@ -123,7 +123,7 @@ bool ShaderGLES3::_bind(bool p_binding_fallback) {
#ifdef DEBUG_ENABLED
if (ready) {
if (VS::get_singleton()->is_force_shader_fallbacks_enabled() && !must_be_ready_now) {
if (VS::get_singleton()->is_force_shader_fallbacks_enabled() && !must_be_ready_now && get_ubershader_flags_uniform() != -1) {
ready = false;
}
}
@@ -160,7 +160,7 @@ bool ShaderGLES3::_bind_ubershader() {
ERR_FAIL_COND_V(conditionals_uniform == -1, false);
#endif
new_conditional_version.version &= ~VersionKey::UBERSHADER_FLAG;
glUniform1i(conditionals_uniform, new_conditional_version.version);
glUniform1ui(conditionals_uniform, new_conditional_version.version);
return bound;
}
@@ -454,11 +454,11 @@ static CharString _prepare_ubershader_chunk(const CharString &p_chunk) {
} else if (l.begins_with("#ifdef")) {
Vector<String> pieces = l.split_spaces();
CRASH_COND(pieces.size() != 2);
s += "if ((ubershader_flags & FLAG_" + pieces[1] + ") != 0) {\n";
s += "if ((ubershader_flags & FLAG_" + pieces[1] + ") != 0u) {\n";
} else if (l.begins_with("#ifndef")) {
Vector<String> pieces = l.split_spaces();
CRASH_COND(pieces.size() != 2);
s += "if ((ubershader_flags & FLAG_" + pieces[1] + ") == 0) {\n";
s += "if ((ubershader_flags & FLAG_" + pieces[1] + ") == 0u) {\n";
} else {
CRASH_NOW_MSG("The shader template is using too complex syntax in a line marked with ubershader-runtime.");
}
@@ -532,7 +532,7 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version(bool &r_async_forbidden)
if (build_ubershader) {
strings_common.push_back("#define IS_UBERSHADER\n");
for (int i = 0; i < conditional_count; i++) {
String s = vformat("#define FLAG_%s (1 << %d)\n", String(conditional_defines[i]).strip_edges().trim_prefix("#define "), i);
String s = vformat("#define FLAG_%s (1u << %du)\n", String(conditional_defines[i]).strip_edges().trim_prefix("#define "), i);
CharString cs = s.ascii();
flag_macros.push_back(cs);
strings_common.push_back(cs.ptr());