1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Merge pull request #30833 from sparkart/fix_inspector_clear_remote_node

Fix Clearing Inspector for Remote Node
This commit is contained in:
Rémi Verschelde
2019-08-23 09:13:06 +02:00
committed by GitHub
2 changed files with 4 additions and 1 deletions

View File

@@ -1376,7 +1376,7 @@ void ScriptEditorDebugger::stop() {
profiler->set_enabled(true);
inspect_scene_tree->clear();
inspector->edit(NULL);
EditorNode::get_singleton()->edit_current();
EditorNode::get_singleton()->get_pause_button()->set_pressed(false);
EditorNode::get_singleton()->get_pause_button()->set_disabled(true);
EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree();