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Allow for getting/setting indexed properties of objects using get/set_indexed
Performance is around the same as using pure set() through GDScript.
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@@ -2898,7 +2898,7 @@
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]
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},
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{
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"name": "godot_node_path_get_property",
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"name": "godot_node_path_get_concatenated_subnames",
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"return_type": "godot_string",
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"arguments": [
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["const godot_node_path *", "p_self"]
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