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Fix incomplete FPS spinbox display in sprite frames editor
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@@ -1284,6 +1284,10 @@ void SpriteFramesEditor::_animation_loop_changed() {
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undo_redo->commit_action();
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}
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void SpriteFramesEditor::_animation_speed_resized() {
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anim_speed->update_minimum_size();
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}
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void SpriteFramesEditor::_animation_speed_changed(double p_value) {
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if (updating) {
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return;
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@@ -1970,6 +1974,8 @@ SpriteFramesEditor::SpriteFramesEditor() {
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anim_speed->set_step(0.01);
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anim_speed->set_custom_arrow_step(1);
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anim_speed->set_tooltip_text(TTR("Animation Speed"));
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anim_speed->get_line_edit()->set_expand_to_text_length_enabled(true);
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anim_speed->get_line_edit()->connect(SceneStringName(resized), callable_mp(this, &SpriteFramesEditor::_animation_speed_resized));
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anim_speed->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_animation_speed_changed));
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hbc_animlist->add_child(anim_speed);
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@@ -222,6 +222,7 @@ class SpriteFramesEditor : public HSplitContainer {
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void _animation_remove_confirmed();
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void _animation_search_text_changed(const String &p_text);
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void _animation_loop_changed();
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void _animation_speed_resized();
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void _animation_speed_changed(double p_value);
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void _frame_list_gui_input(const Ref<InputEvent> &p_event);
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