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Use mouse and joypad enums instead of plain integers

Also MIDIMessage
This commit is contained in:
Aaron Franke
2021-03-25 16:56:12 -04:00
parent e919d894f8
commit 0ce49800ac
38 changed files with 188 additions and 181 deletions

View File

@@ -145,7 +145,7 @@ void App::SetWindow(CoreWindow ^ p_window) {
Main::setup2();
}
static int _get_button(Windows::UI::Input::PointerPoint ^ pt) {
static MouseButton _get_button(Windows::UI::Input::PointerPoint ^ pt) {
using namespace Windows::UI::Input;
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
@@ -177,7 +177,7 @@ static int _get_button(Windows::UI::Input::PointerPoint ^ pt) {
}
#endif
return 0;
return MOUSE_BUTTON_NONE;
};
static bool _is_touch(Windows::UI::Input::PointerPoint ^ pointerPoint) {
@@ -241,7 +241,7 @@ static int _get_finger(uint32_t p_touch_id) {
void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::PointerEventArgs ^ args, bool p_pressed, bool p_is_wheel) {
Windows::UI::Input::PointerPoint ^ point = args->CurrentPoint;
Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os);
int but = _get_button(point);
MouseButton but = _get_button(point);
if (_is_touch(point)) {
Ref<InputEventScreenTouch> screen_touch;
screen_touch.instantiate();