1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Use mouse and joypad enums instead of plain integers

Also MIDIMessage
This commit is contained in:
Aaron Franke
2021-03-25 16:56:12 -04:00
parent e919d894f8
commit 0ce49800ac
38 changed files with 188 additions and 181 deletions

View File

@@ -410,8 +410,6 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
buttons_state = 0;
#if defined(OPENGL_ENABLED)
if (rendering_driver == "opengl") {
bool gl_initialization_error = false;
@@ -484,16 +482,16 @@ DisplayServerAndroid::~DisplayServerAndroid() {
void DisplayServerAndroid::process_joy_event(DisplayServerAndroid::JoypadEvent p_event) {
switch (p_event.type) {
case JOY_EVENT_BUTTON:
Input::get_singleton()->joy_button(p_event.device, p_event.index, p_event.pressed);
Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
break;
case JOY_EVENT_AXIS:
Input::JoyAxisValue value;
value.min = -1;
value.value = p_event.value;
Input::get_singleton()->joy_axis(p_event.device, p_event.index, value);
Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, value);
break;
case JOY_EVENT_HAT:
Input::get_singleton()->joy_hat(p_event.device, p_event.hat);
Input::get_singleton()->joy_hat(p_event.device, (HatMask)p_event.hat);
break;
default:
return;
@@ -697,7 +695,7 @@ void DisplayServerAndroid::process_hover(int p_type, Point2 p_pos) {
}
void DisplayServerAndroid::process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
int event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
switch (event_action) {
case AMOTION_EVENT_ACTION_BUTTON_PRESS:
case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
@@ -712,7 +710,7 @@ void DisplayServerAndroid::process_mouse_event(int input_device, int event_actio
ev->set_global_position(hover_prev_pos);
}
ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
int changed_button_mask = buttons_state ^ event_buttons_mask;
MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask);
buttons_state = event_buttons_mask;
@@ -765,11 +763,11 @@ void DisplayServerAndroid::process_mouse_event(int input_device, int event_actio
}
}
void DisplayServerAndroid::_wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor) {
void DisplayServerAndroid::_wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
Ref<InputEventMouseButton> evd = ev->duplicate();
_set_key_modifier_state(evd);
evd->set_button_index(wheel_button);
evd->set_button_mask(event_buttons_mask ^ (1 << (wheel_button - 1)));
evd->set_button_mask(MouseButton(event_buttons_mask ^ (1 << (wheel_button - 1))));
evd->set_factor(factor);
Input::get_singleton()->accumulate_input_event(evd);
Ref<InputEventMouseButton> evdd = evd->duplicate();
@@ -779,7 +777,7 @@ void DisplayServerAndroid::_wheel_button_click(int event_buttons_mask, const Ref
}
void DisplayServerAndroid::process_double_tap(int event_android_button_mask, Point2 p_pos) {
int event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
MouseButton event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
Ref<InputEventMouseButton> ev;
ev.instantiate();
_set_key_modifier_state(ev);
@@ -792,7 +790,7 @@ void DisplayServerAndroid::process_double_tap(int event_android_button_mask, Poi
Input::get_singleton()->accumulate_input_event(ev);
}
int DisplayServerAndroid::_button_index_from_mask(int button_mask) {
MouseButton DisplayServerAndroid::_button_index_from_mask(MouseButton button_mask) {
switch (button_mask) {
case MOUSE_BUTTON_MASK_LEFT:
return MOUSE_BUTTON_LEFT;
@@ -805,7 +803,7 @@ int DisplayServerAndroid::_button_index_from_mask(int button_mask) {
case MOUSE_BUTTON_MASK_XBUTTON2:
return MOUSE_BUTTON_XBUTTON2;
default:
return 0;
return MOUSE_BUTTON_NONE;
}
}
@@ -863,12 +861,12 @@ Point2i DisplayServerAndroid::mouse_get_position() const {
return hover_prev_pos;
}
int DisplayServerAndroid::mouse_get_button_state() const {
MouseButton DisplayServerAndroid::mouse_get_button_state() const {
return buttons_state;
}
int DisplayServerAndroid::_android_button_mask_to_godot_button_mask(int android_button_mask) {
int godot_button_mask = 0;
MouseButton DisplayServerAndroid::_android_button_mask_to_godot_button_mask(int android_button_mask) {
MouseButton godot_button_mask = MOUSE_BUTTON_NONE;
if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
godot_button_mask |= MOUSE_BUTTON_MASK_LEFT;
}