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Make gizmo plugin handle SpriteBase3D instead of Sprite3D
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@@ -6775,7 +6775,7 @@ void SpatialEditor::_register_all_gizmos() {
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add_gizmo_plugin(Ref<ListenerSpatialGizmoPlugin>(memnew(ListenerSpatialGizmoPlugin)));
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add_gizmo_plugin(Ref<MeshInstanceSpatialGizmoPlugin>(memnew(MeshInstanceSpatialGizmoPlugin)));
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add_gizmo_plugin(Ref<SoftBodySpatialGizmoPlugin>(memnew(SoftBodySpatialGizmoPlugin)));
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add_gizmo_plugin(Ref<Sprite3DSpatialGizmoPlugin>(memnew(Sprite3DSpatialGizmoPlugin)));
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add_gizmo_plugin(Ref<SpriteBase3DSpatialGizmoPlugin>(memnew(SpriteBase3DSpatialGizmoPlugin)));
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add_gizmo_plugin(Ref<Label3DSpatialGizmoPlugin>(memnew(Label3DSpatialGizmoPlugin)));
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add_gizmo_plugin(Ref<SkeletonSpatialGizmoPlugin>(memnew(SkeletonSpatialGizmoPlugin)));
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add_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin)));
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