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added list_orphan_nodes, edited print_orphan_nodes

print_orphan_nodes now prints the script file attached to the node.
list_orphan_nodes was created to return the same data as print_orphan_nodes in a dictionary format for users who wish to process this data differently than the print_orphan_nodes behavior.
This commit is contained in:
Haunted Bees
2023-10-20 21:30:21 -07:00
parent 1b4ed4c038
commit 0ccdcb4a16
3 changed files with 36 additions and 1 deletions

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@@ -495,6 +495,13 @@
Fetches a node by [NodePath]. Similar to [method get_node], but does not generate an error if [param path] does not point to a valid node. Fetches a node by [NodePath]. Similar to [method get_node], but does not generate an error if [param path] does not point to a valid node.
</description> </description>
</method> </method>
<method name="get_orphan_node_ids" qualifiers="static">
<return type="int[]" />
<description>
Returns object IDs of all orphan nodes (nodes outside the [SceneTree]). Used for debugging.
[b]Note:[/b] [method get_orphan_node_ids] only works in debug builds. When called in a project exported in release mode, [method get_orphan_node_ids] will return an empty array.
</description>
</method>
<method name="get_parent" qualifiers="const"> <method name="get_parent" qualifiers="const">
<return type="Node" /> <return type="Node" />
<description> <description>

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@@ -3482,9 +3482,17 @@ static void _print_orphan_nodes_routine(Object *p_obj) {
path = String(p->get_name()) + "/" + p->get_path_to(n); path = String(p->get_name()) + "/" + p->get_path_to(n);
} }
String source;
Variant script = n->get_script();
if (!script.is_null()) {
Resource *obj = Object::cast_to<Resource>(script);
source = obj->get_path();
}
List<String> info_strings; List<String> info_strings;
info_strings.push_back(path); info_strings.push_back(path);
info_strings.push_back(n->get_class()); info_strings.push_back(n->get_class());
info_strings.push_back(source);
_print_orphan_nodes_map[p_obj->get_instance_id()] = info_strings; _print_orphan_nodes_map[p_obj->get_instance_id()] = info_strings;
} }
@@ -3499,13 +3507,31 @@ void Node::print_orphan_nodes() {
ObjectDB::debug_objects(_print_orphan_nodes_routine); ObjectDB::debug_objects(_print_orphan_nodes_routine);
for (const KeyValue<ObjectID, List<String>> &E : _print_orphan_nodes_map) { for (const KeyValue<ObjectID, List<String>> &E : _print_orphan_nodes_map) {
print_line(itos(E.key) + " - Stray Node: " + E.value.get(0) + " (Type: " + E.value.get(1) + ")"); print_line(itos(E.key) + " - Stray Node: " + E.value.get(0) + " (Type: " + E.value.get(1) + ") (Source:" + E.value.get(2) + ")");
} }
// Flush it after use. // Flush it after use.
_print_orphan_nodes_map.clear(); _print_orphan_nodes_map.clear();
#endif #endif
} }
TypedArray<int> Node::get_orphan_node_ids() {
TypedArray<int> ret;
#ifdef DEBUG_ENABLED
// Make sure it's empty.
_print_orphan_nodes_map.clear();
// Collect and return information about orphan nodes.
ObjectDB::debug_objects(_print_orphan_nodes_routine);
for (const KeyValue<ObjectID, List<String>> &E : _print_orphan_nodes_map) {
ret.push_back(E.key);
}
// Flush it after use.
_print_orphan_nodes_map.clear();
#endif
return ret;
}
void Node::queue_free() { void Node::queue_free() {
// There are users which instantiate multiple scene trees for their games. // There are users which instantiate multiple scene trees for their games.
@@ -3815,6 +3841,7 @@ void Node::_bind_methods() {
GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/node_name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case,kebab-case"), NAME_CASING_PASCAL_CASE); GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/node_name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case,kebab-case"), NAME_CASING_PASCAL_CASE);
ClassDB::bind_static_method("Node", D_METHOD("print_orphan_nodes"), &Node::print_orphan_nodes); ClassDB::bind_static_method("Node", D_METHOD("print_orphan_nodes"), &Node::print_orphan_nodes);
ClassDB::bind_static_method("Node", D_METHOD("get_orphan_node_ids"), &Node::get_orphan_node_ids);
ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "force_readable_name"), &Node::add_sibling, DEFVAL(false)); ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "force_readable_name"), &Node::add_sibling, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name); ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);

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@@ -742,6 +742,7 @@ public:
ProcessThreadGroup get_process_thread_group() const; ProcessThreadGroup get_process_thread_group() const;
static void print_orphan_nodes(); static void print_orphan_nodes();
static TypedArray<int> get_orphan_node_ids();
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED
String validate_child_name(Node *p_child); String validate_child_name(Node *p_child);