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added list_orphan_nodes, edited print_orphan_nodes

print_orphan_nodes now prints the script file attached to the node.
list_orphan_nodes was created to return the same data as print_orphan_nodes in a dictionary format for users who wish to process this data differently than the print_orphan_nodes behavior.
This commit is contained in:
Haunted Bees
2023-10-20 21:30:21 -07:00
parent 1b4ed4c038
commit 0ccdcb4a16
3 changed files with 36 additions and 1 deletions

View File

@@ -3482,9 +3482,17 @@ static void _print_orphan_nodes_routine(Object *p_obj) {
path = String(p->get_name()) + "/" + p->get_path_to(n);
}
String source;
Variant script = n->get_script();
if (!script.is_null()) {
Resource *obj = Object::cast_to<Resource>(script);
source = obj->get_path();
}
List<String> info_strings;
info_strings.push_back(path);
info_strings.push_back(n->get_class());
info_strings.push_back(source);
_print_orphan_nodes_map[p_obj->get_instance_id()] = info_strings;
}
@@ -3499,13 +3507,31 @@ void Node::print_orphan_nodes() {
ObjectDB::debug_objects(_print_orphan_nodes_routine);
for (const KeyValue<ObjectID, List<String>> &E : _print_orphan_nodes_map) {
print_line(itos(E.key) + " - Stray Node: " + E.value.get(0) + " (Type: " + E.value.get(1) + ")");
print_line(itos(E.key) + " - Stray Node: " + E.value.get(0) + " (Type: " + E.value.get(1) + ") (Source:" + E.value.get(2) + ")");
}
// Flush it after use.
_print_orphan_nodes_map.clear();
#endif
}
TypedArray<int> Node::get_orphan_node_ids() {
TypedArray<int> ret;
#ifdef DEBUG_ENABLED
// Make sure it's empty.
_print_orphan_nodes_map.clear();
// Collect and return information about orphan nodes.
ObjectDB::debug_objects(_print_orphan_nodes_routine);
for (const KeyValue<ObjectID, List<String>> &E : _print_orphan_nodes_map) {
ret.push_back(E.key);
}
// Flush it after use.
_print_orphan_nodes_map.clear();
#endif
return ret;
}
void Node::queue_free() {
// There are users which instantiate multiple scene trees for their games.
@@ -3815,6 +3841,7 @@ void Node::_bind_methods() {
GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/node_name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case,kebab-case"), NAME_CASING_PASCAL_CASE);
ClassDB::bind_static_method("Node", D_METHOD("print_orphan_nodes"), &Node::print_orphan_nodes);
ClassDB::bind_static_method("Node", D_METHOD("get_orphan_node_ids"), &Node::get_orphan_node_ids);
ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "force_readable_name"), &Node::add_sibling, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name);