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[Mono] Basis values now marshalled in the correct order.

This commit is contained in:
Nathan Warden
2018-02-02 16:45:30 -05:00
parent abf82057f3
commit 0cc4de1f24
2 changed files with 6 additions and 6 deletions

View File

@@ -452,9 +452,9 @@ namespace Godot
public Basis(float xx, float xy, float xz, float yx, float yy, float yz, float zx, float zy, float zz)
{
this.x = new Vector3(xx, xy, xz);
this.y = new Vector3(yx, yy, yz);
this.z = new Vector3(zx, zy, zz);
this.x = new Vector3(xx, yx, zx);
this.y = new Vector3(xy, yy, zy);
this.z = new Vector3(xz, yz, zz);
}
public static Basis operator *(Basis left, Basis right)