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GDScript: Improve handling of operators
- Use the new functions in Variant to determine the validity and resulting type of operators. - Split the operator function in codegen between binary and unary, since the unary ones have now a special requirement of having the second argument to be the NIL type when requesting info.
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@@ -98,7 +98,8 @@ public:
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// virtual void alloc_stack(int p_level) = 0; // Is this needed?
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// virtual void alloc_call(int p_arg_count) = 0; // This might be automatic from other functions.
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virtual void write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) = 0;
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virtual void write_unary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand) = 0;
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virtual void write_binary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) = 0;
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virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) = 0;
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virtual void write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) = 0;
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virtual void write_and_left_operand(const Address &p_left_operand) = 0;
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