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-Restored support for Canvas BG mode on Environment
-Improved ease of use of WorldEnvironment (no longer extends Spatial) -2D editor viewport can now work in HDR!
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@@ -75,6 +75,10 @@ public:
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virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
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virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0;
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virtual bool is_environment(RID p_env) = 0;
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virtual VS::EnvironmentBG environment_get_background(RID p_env) = 0;
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virtual int environment_get_canvas_max_layer(RID p_env) = 0;
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struct InstanceBase : RID_Data {
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VS::InstanceType base_type;
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