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apply selected texture filter when editing UV
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@@ -298,6 +298,8 @@ void Polygon2DEditor::_menu_option(int p_option) {
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return;
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}
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uv_edit_draw->set_texture_filter(node->get_texture_filter_in_tree());
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Vector<Vector2> points = node->get_polygon();
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Vector<Vector2> uvs = node->get_uv();
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if (uvs.size() != points.size()) {
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