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Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
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@@ -157,7 +157,7 @@ String GDScriptCache::get_source_code(const String &p_path) {
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source_file.write[len] = 0;
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String source;
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if (source.parse_utf8((const char *)source_file.ptr())) {
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if (source.parse_utf8((const char *)source_file.ptr()) != OK) {
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ERR_FAIL_V_MSG("", "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
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}
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return source;
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