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Mono: Fix build errors with tools=no and target=release
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@@ -105,7 +105,9 @@ class CSharpScript : public Script {
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void _clear();
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bool _update_exports();
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#ifdef TOOLS_ENABLED
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bool _get_member_export(GDMonoClass *p_class, GDMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported);
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#endif
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CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
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Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
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@@ -335,7 +337,9 @@ public:
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virtual void *alloc_instance_binding_data(Object *p_object);
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virtual void free_instance_binding_data(void *p_data);
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#ifdef DEBUG_ENABLED
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Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace);
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#endif
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CSharpLanguage();
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~CSharpLanguage();
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