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More server renames for consistency after #37361

This commit is contained in:
Rémi Verschelde
2020-03-28 13:19:05 +01:00
parent bbbdabc771
commit 0c320a6bf3
77 changed files with 163 additions and 148 deletions

View File

@@ -1,5 +1,5 @@
/*************************************************************************/
/* physics_2d_server.cpp */
/* physics_server_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -458,56 +458,56 @@ void PhysicsShapeQueryResult2D::_bind_methods() {
///////////////////////////////
Vector2 Physics2DTestMotionResult::get_motion() const {
Vector2 PhysicsTestMotionResult2D::get_motion() const {
return result.motion;
}
Vector2 Physics2DTestMotionResult::get_motion_remainder() const {
Vector2 PhysicsTestMotionResult2D::get_motion_remainder() const {
return result.remainder;
}
Vector2 Physics2DTestMotionResult::get_collision_point() const {
Vector2 PhysicsTestMotionResult2D::get_collision_point() const {
return result.collision_point;
}
Vector2 Physics2DTestMotionResult::get_collision_normal() const {
Vector2 PhysicsTestMotionResult2D::get_collision_normal() const {
return result.collision_normal;
}
Vector2 Physics2DTestMotionResult::get_collider_velocity() const {
Vector2 PhysicsTestMotionResult2D::get_collider_velocity() const {
return result.collider_velocity;
}
ObjectID Physics2DTestMotionResult::get_collider_id() const {
ObjectID PhysicsTestMotionResult2D::get_collider_id() const {
return result.collider_id;
}
RID Physics2DTestMotionResult::get_collider_rid() const {
RID PhysicsTestMotionResult2D::get_collider_rid() const {
return result.collider;
}
Object *Physics2DTestMotionResult::get_collider() const {
Object *PhysicsTestMotionResult2D::get_collider() const {
return ObjectDB::get_instance(result.collider_id);
}
int Physics2DTestMotionResult::get_collider_shape() const {
int PhysicsTestMotionResult2D::get_collider_shape() const {
return result.collider_shape;
}
void Physics2DTestMotionResult::_bind_methods() {
void PhysicsTestMotionResult2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_motion"), &Physics2DTestMotionResult::get_motion);
ClassDB::bind_method(D_METHOD("get_motion_remainder"), &Physics2DTestMotionResult::get_motion_remainder);
ClassDB::bind_method(D_METHOD("get_collision_point"), &Physics2DTestMotionResult::get_collision_point);
ClassDB::bind_method(D_METHOD("get_collision_normal"), &Physics2DTestMotionResult::get_collision_normal);
ClassDB::bind_method(D_METHOD("get_collider_velocity"), &Physics2DTestMotionResult::get_collider_velocity);
ClassDB::bind_method(D_METHOD("get_collider_id"), &Physics2DTestMotionResult::get_collider_id);
ClassDB::bind_method(D_METHOD("get_collider_rid"), &Physics2DTestMotionResult::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider"), &Physics2DTestMotionResult::get_collider);
ClassDB::bind_method(D_METHOD("get_collider_shape"), &Physics2DTestMotionResult::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionResult2D::get_motion);
ClassDB::bind_method(D_METHOD("get_motion_remainder"), &PhysicsTestMotionResult2D::get_motion_remainder);
ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult2D::get_collision_point);
ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult2D::get_collision_normal);
ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult2D::get_collider_velocity);
ClassDB::bind_method(D_METHOD("get_collider_id"), &PhysicsTestMotionResult2D::get_collider_id);
ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult2D::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult2D::get_collider);
ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult2D::get_collider_shape);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "", "get_motion");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_remainder"), "", "get_motion_remainder");
@@ -520,7 +520,7 @@ void Physics2DTestMotionResult::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape");
}
Physics2DTestMotionResult::Physics2DTestMotionResult() {
PhysicsTestMotionResult2D::PhysicsTestMotionResult2D() {
colliding = false;
@@ -529,7 +529,7 @@ Physics2DTestMotionResult::Physics2DTestMotionResult() {
///////////////////////////////////////
bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) {
bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) {
MotionResult *r = NULL;
if (p_result.is_valid())