1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Add advance_on_start option to NodeAnimation

This commit is contained in:
Silc Lizard (Tokage) Renew
2024-07-15 08:44:20 +09:00
parent e65a23762b
commit 0c1f970adb
5 changed files with 35 additions and 4 deletions

View File

@@ -38,6 +38,8 @@ class AnimationNodeAnimation : public AnimationRootNode {
StringName animation;
bool advance_on_start = false;
bool use_custom_timeline = false;
double timeline_length = 1.0;
Animation::LoopMode loop_mode = Animation::LOOP_NONE;
@@ -72,6 +74,9 @@ public:
void set_backward(bool p_backward);
bool is_backward() const;
void set_advance_on_start(bool p_advance_on_start);
bool is_advance_on_start() const;
void set_use_custom_timeline(bool p_use_custom_timeline);
bool is_using_custom_timeline() const;