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Style: Apply fixes from clang-format 18.1.3
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@@ -115,9 +115,10 @@ layout(location = 8) out vec4 prev_screen_position;
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#endif
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#ifdef MATERIAL_UNIFORMS_USED
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layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
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layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
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#MATERIAL_UNIFORMS
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} material;
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}
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material;
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#endif
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float global_time;
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@@ -731,11 +732,10 @@ vec2 multiview_uv(vec2 uv) {
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#endif
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#ifdef MATERIAL_UNIFORMS_USED
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layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
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layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
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#MATERIAL_UNIFORMS
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} material;
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}
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material;
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#endif
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#GLOBALS
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