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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks

Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
This commit is contained in:
Rémi Verschelde
2020-05-14 13:23:58 +02:00
parent 710b34b702
commit 0be6d925dc
1552 changed files with 1 additions and 33876 deletions

View File

@@ -33,7 +33,6 @@
GDCINULL(WebSocketClient);
WebSocketClient::WebSocketClient() {
verify_ssl = true;
}
@@ -76,33 +75,27 @@ Error WebSocketClient::connect_to_url(String p_url, const Vector<String> p_proto
}
void WebSocketClient::set_verify_ssl_enabled(bool p_verify_ssl) {
verify_ssl = p_verify_ssl;
}
bool WebSocketClient::is_verify_ssl_enabled() const {
return verify_ssl;
}
Ref<X509Certificate> WebSocketClient::get_trusted_ssl_certificate() const {
return ssl_cert;
}
void WebSocketClient::set_trusted_ssl_certificate(Ref<X509Certificate> p_cert) {
ERR_FAIL_COND(get_connection_status() != CONNECTION_DISCONNECTED);
ssl_cert = p_cert;
}
bool WebSocketClient::is_server() const {
return false;
}
void WebSocketClient::_on_peer_packet() {
if (_is_multiplayer) {
_process_multiplayer(get_peer(1), 1);
} else {
@@ -111,7 +104,6 @@ void WebSocketClient::_on_peer_packet() {
}
void WebSocketClient::_on_connect(String p_protocol) {
if (_is_multiplayer) {
// need to wait for ID confirmation...
} else {
@@ -120,12 +112,10 @@ void WebSocketClient::_on_connect(String p_protocol) {
}
void WebSocketClient::_on_close_request(int p_code, String p_reason) {
emit_signal("server_close_request", p_code, p_reason);
}
void WebSocketClient::_on_disconnect(bool p_was_clean) {
if (_is_multiplayer) {
emit_signal("connection_failed");
} else {
@@ -134,7 +124,6 @@ void WebSocketClient::_on_disconnect(bool p_was_clean) {
}
void WebSocketClient::_on_error() {
if (_is_multiplayer) {
emit_signal("connection_failed");
} else {