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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
This commit is contained in:
@@ -41,7 +41,6 @@ void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
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}
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void SpriteFramesEditor::_open_sprite_sheet() {
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file_split_sheet->clear_filters();
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List<String> extensions;
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ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions);
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@@ -53,7 +52,6 @@ void SpriteFramesEditor::_open_sprite_sheet() {
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}
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void SpriteFramesEditor::_sheet_preview_draw() {
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Size2i size = split_sheet_preview->get_size();
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int h = split_sheet_h->get_value();
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int v = split_sheet_v->get_value();
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@@ -61,13 +59,11 @@ void SpriteFramesEditor::_sheet_preview_draw() {
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int height = size.height / v;
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const float a = 0.3;
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for (int i = 1; i < h; i++) {
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int x = i * width;
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split_sheet_preview->draw_line(Point2(x, 0), Point2(x, size.height), Color(1, 1, 1, a));
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split_sheet_preview->draw_line(Point2(x + 1, 0), Point2(x + 1, size.height), Color(0, 0, 0, a));
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for (int j = 1; j < v; j++) {
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int y = j * height;
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split_sheet_preview->draw_line(Point2(0, y), Point2(size.width, y), Color(1, 1, 1, a));
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@@ -103,7 +99,6 @@ void SpriteFramesEditor::_sheet_preview_draw() {
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split_sheet_dialog->get_ok()->set_text(vformat(TTR("Add %d Frame(s)"), frames_selected.size()));
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}
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void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
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@@ -145,7 +140,6 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
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}
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void SpriteFramesEditor::_sheet_add_frames() {
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Size2i size = split_sheet_preview->get_size();
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int h = split_sheet_h->get_value();
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int v = split_sheet_v->get_value();
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@@ -185,7 +179,6 @@ void SpriteFramesEditor::_sheet_add_frames() {
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}
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void SpriteFramesEditor::_sheet_select_clear_all_frames() {
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bool should_clear = true;
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for (int i = 0; i < split_sheet_h->get_value() * split_sheet_v->get_value(); i++) {
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if (!frames_selected.has(i)) {
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@@ -201,14 +194,12 @@ void SpriteFramesEditor::_sheet_select_clear_all_frames() {
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}
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void SpriteFramesEditor::_sheet_spin_changed(double) {
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frames_selected.clear();
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last_frame_selected = -1;
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split_sheet_preview->update();
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}
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void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
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Ref<Resource> texture = ResourceLoader::load(p_file);
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if (!texture.is_valid()) {
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EditorNode::get_singleton()->show_warning(TTR("Unable to load images"));
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@@ -227,7 +218,6 @@ void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
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}
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void SpriteFramesEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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load->set_icon(get_theme_icon("Load", "EditorIcons"));
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@@ -253,13 +243,11 @@ void SpriteFramesEditor::_notification(int p_what) {
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}
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void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_at_pos) {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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List<Ref<Texture2D>> resources;
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for (int i = 0; i < p_path.size(); i++) {
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Ref<Texture2D> resource;
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resource = ResourceLoader::load(p_path[i]);
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@@ -286,7 +274,6 @@ void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_
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int count = 0;
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for (List<Ref<Texture2D>>::Element *E = resources.front(); E; E = E->next()) {
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undo_redo->add_do_method(frames, "add_frame", edited_anim, E->get(), p_at_pos == -1 ? -1 : p_at_pos + count);
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undo_redo->add_undo_method(frames, "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos);
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count++;
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@@ -298,7 +285,6 @@ void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_
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}
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void SpriteFramesEditor::_load_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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loading_scene = false;
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@@ -314,7 +300,6 @@ void SpriteFramesEditor::_load_pressed() {
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}
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void SpriteFramesEditor::_paste_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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Ref<Texture2D> r = EditorSettings::get_singleton()->get_resource_clipboard();
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@@ -349,13 +334,11 @@ void SpriteFramesEditor::_copy_pressed() {
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}
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void SpriteFramesEditor::_empty_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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int from = -1;
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if (tree->get_current() >= 0) {
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from = tree->get_current();
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sel = from;
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@@ -374,13 +357,11 @@ void SpriteFramesEditor::_empty_pressed() {
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}
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void SpriteFramesEditor::_empty2_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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int from = -1;
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if (tree->get_current() >= 0) {
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from = tree->get_current();
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sel = from;
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@@ -399,7 +380,6 @@ void SpriteFramesEditor::_empty2_pressed() {
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}
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void SpriteFramesEditor::_up_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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if (tree->get_current() < 0)
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@@ -423,7 +403,6 @@ void SpriteFramesEditor::_up_pressed() {
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}
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void SpriteFramesEditor::_down_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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if (tree->get_current() < 0)
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@@ -447,7 +426,6 @@ void SpriteFramesEditor::_down_pressed() {
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}
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void SpriteFramesEditor::_delete_pressed() {
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ERR_FAIL_COND(!frames->has_animation(edited_anim));
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if (tree->get_current() < 0)
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@@ -467,7 +445,6 @@ void SpriteFramesEditor::_delete_pressed() {
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}
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void SpriteFramesEditor::_animation_select() {
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if (updating)
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return;
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@@ -484,7 +461,6 @@ void SpriteFramesEditor::_animation_select() {
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}
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static void _find_anim_sprites(Node *p_node, List<Node *> *r_nodes, Ref<SpriteFrames> p_sfames) {
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Node *edited = EditorNode::get_singleton()->get_edited_scene();
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if (!edited)
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return;
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@@ -511,7 +487,6 @@ static void _find_anim_sprites(Node *p_node, List<Node *> *r_nodes, Ref<SpriteFr
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}
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void SpriteFramesEditor::_animation_name_edited() {
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if (updating)
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return;
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@@ -544,7 +519,6 @@ void SpriteFramesEditor::_animation_name_edited() {
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undo_redo->add_undo_method(frames, "rename_animation", name, edited_anim);
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for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
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String current = E->get()->call("get_animation");
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undo_redo->add_do_method(E->get(), "set_animation", name);
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undo_redo->add_undo_method(E->get(), "set_animation", edited_anim);
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@@ -559,7 +533,6 @@ void SpriteFramesEditor::_animation_name_edited() {
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}
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void SpriteFramesEditor::_animation_add() {
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String name = "New Anim";
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int counter = 0;
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while (frames->has_animation(name)) {
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@@ -577,7 +550,6 @@ void SpriteFramesEditor::_animation_add() {
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undo_redo->add_undo_method(this, "_update_library");
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for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
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String current = E->get()->call("get_animation");
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undo_redo->add_do_method(E->get(), "set_animation", name);
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undo_redo->add_undo_method(E->get(), "set_animation", current);
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@@ -590,7 +562,6 @@ void SpriteFramesEditor::_animation_add() {
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}
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void SpriteFramesEditor::_animation_remove() {
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if (updating)
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return;
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@@ -602,7 +573,6 @@ void SpriteFramesEditor::_animation_remove() {
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}
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void SpriteFramesEditor::_animation_remove_confirmed() {
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undo_redo->create_action(TTR("Remove Animation"));
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undo_redo->add_do_method(frames, "remove_animation", edited_anim);
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undo_redo->add_undo_method(frames, "add_animation", edited_anim);
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@@ -622,7 +592,6 @@ void SpriteFramesEditor::_animation_remove_confirmed() {
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}
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void SpriteFramesEditor::_animation_loop_changed() {
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if (updating)
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return;
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@@ -635,7 +604,6 @@ void SpriteFramesEditor::_animation_loop_changed() {
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}
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void SpriteFramesEditor::_animation_fps_changed(double p_value) {
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if (updating)
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return;
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@@ -649,7 +617,6 @@ void SpriteFramesEditor::_animation_fps_changed(double p_value) {
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}
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void SpriteFramesEditor::_update_library(bool p_skip_selector) {
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updating = true;
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if (!p_skip_selector) {
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@@ -664,7 +631,6 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
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anim_names.sort_custom<StringName::AlphCompare>();
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for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
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String name = E->get();
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TreeItem *it = animations->create_item(anim_root);
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@@ -693,12 +659,10 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
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sel = 0;
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for (int i = 0; i < frames->get_frame_count(edited_anim); i++) {
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String name;
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Ref<Texture2D> icon;
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if (frames->get_frame(edited_anim, i).is_null()) {
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name = itos(i) + ": " + TTR("(empty)");
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} else {
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@@ -721,16 +685,13 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
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}
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void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
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if (frames == p_frames)
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return;
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frames = p_frames;
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if (p_frames) {
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if (!p_frames->has_animation(edited_anim)) {
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List<StringName> anim_names;
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frames->get_animation_list(&anim_names);
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anim_names.sort_custom<StringName::AlphCompare>();
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@@ -743,13 +704,11 @@ void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
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_update_library();
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} else {
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hide();
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}
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}
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Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
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if (!frames->has_animation(edited_anim))
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return false;
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@@ -769,7 +728,6 @@ Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f
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}
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bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
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Dictionary d = p_data;
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if (!d.has("type"))
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@@ -785,13 +743,11 @@ bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
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Ref<Texture2D> texture = r;
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if (texture.is_valid()) {
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return true;
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}
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}
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if (String(d["type"]) == "files") {
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Vector<String> files = d["files"];
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if (files.size() == 0)
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@@ -812,7 +768,6 @@ bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
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}
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void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
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if (!can_drop_data_fw(p_point, p_data, p_from))
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return;
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@@ -858,7 +813,6 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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}
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if (String(d["type"]) == "files") {
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Vector<String> files = d["files"];
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_file_load_request(files, at_pos);
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@@ -866,7 +820,6 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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}
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void SpriteFramesEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
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ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw);
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@@ -874,7 +827,6 @@ void SpriteFramesEditor::_bind_methods() {
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}
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SpriteFramesEditor::SpriteFramesEditor() {
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VBoxContainer *vbc_animlist = memnew(VBoxContainer);
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add_child(vbc_animlist);
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vbc_animlist->set_custom_minimum_size(Size2(150, 0) * EDSCALE);
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@@ -1071,7 +1023,6 @@ SpriteFramesEditor::SpriteFramesEditor() {
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}
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void SpriteFramesEditorPlugin::edit(Object *p_object) {
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frames_editor->set_undo_redo(&get_undo_redo());
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SpriteFrames *s;
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@@ -1083,7 +1034,6 @@ void SpriteFramesEditorPlugin::edit(Object *p_object) {
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if (animated_sprite_3d) {
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s = *animated_sprite_3d->get_sprite_frames();
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} else {
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s = Object::cast_to<SpriteFrames>(p_object);
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}
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}
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@@ -1092,7 +1042,6 @@ void SpriteFramesEditorPlugin::edit(Object *p_object) {
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}
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bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
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AnimatedSprite2D *animated_sprite = Object::cast_to<AnimatedSprite2D>(p_object);
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AnimatedSprite3D *animated_sprite_3d = Object::cast_to<AnimatedSprite3D>(p_object);
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if (animated_sprite && *animated_sprite->get_sprite_frames()) {
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@@ -1105,12 +1054,10 @@ bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
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}
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void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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button->show();
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editor->make_bottom_panel_item_visible(frames_editor);
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} else {
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button->hide();
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if (frames_editor->is_visible_in_tree())
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editor->hide_bottom_panel();
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@@ -1118,7 +1065,6 @@ void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
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}
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SpriteFramesEditorPlugin::SpriteFramesEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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frames_editor = memnew(SpriteFramesEditor);
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frames_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
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