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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
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@@ -41,18 +41,14 @@
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#include "scene/resources/packed_scene.h"
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void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_mesh_library) {
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mesh_library = p_mesh_library;
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if (mesh_library.is_valid())
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menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !mesh_library->has_meta("_editor_source_scene"));
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}
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void MeshLibraryEditor::_menu_confirm() {
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switch (option) {
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case MENU_OPTION_REMOVE_ITEM: {
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mesh_library->remove_item(to_erase);
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} break;
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case MENU_OPTION_UPDATE_FROM_SCENE: {
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@@ -67,14 +63,12 @@ void MeshLibraryEditor::_menu_confirm() {
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}
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void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) {
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if (!p_merge)
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p_library->clear();
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Map<int, MeshInstance3D *> mesh_instances;
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for (int i = 0; i < p_scene->get_child_count(); i++) {
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Node *child = p_scene->get_child(i);
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if (!Object::cast_to<MeshInstance3D>(child)) {
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@@ -104,7 +98,6 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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int id = p_library->find_item_by_name(mi->get_name());
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if (id < 0) {
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id = p_library->get_last_unused_item_id();
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p_library->create_item(id);
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p_library->set_item_name(id, mi->get_name());
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@@ -116,7 +109,6 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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Vector<MeshLibrary::ShapeData> collisions;
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for (int j = 0; j < mi->get_child_count(); j++) {
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Node *child2 = mi->get_child(j);
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if (!Object::cast_to<StaticBody3D>(child2))
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continue;
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@@ -134,7 +126,6 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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//shape_transform.set_origin(shape_transform.get_origin() - phys_offset);
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for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {
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Ref<Shape3D> collision = sb->shape_owner_get_shape(E->get(), k);
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if (!collision.is_valid())
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continue;
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@@ -169,14 +160,11 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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//generate previews!
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if (true) {
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Vector<Ref<Mesh>> meshes;
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Vector<Transform> transforms;
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Vector<int> ids = p_library->get_item_list();
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for (int i = 0; i < ids.size(); i++) {
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if (mesh_instances.find(ids[i])) {
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meshes.push_back(p_library->get_item_mesh(ids[i]));
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transforms.push_back(mesh_instances[ids[i]]->get_transform());
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}
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@@ -185,9 +173,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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Vector<Ref<Texture2D>> textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, &transforms, EditorSettings::get_singleton()->get("editors/grid_map/preview_size"));
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int j = 0;
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for (int i = 0; i < ids.size(); i++) {
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if (mesh_instances.find(ids[i])) {
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p_library->set_item_preview(ids[i], textures[j]);
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j++;
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}
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@@ -196,7 +182,6 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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}
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void MeshLibraryEditor::_import_scene_cbk(const String &p_str) {
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Ref<PackedScene> ps = ResourceLoader::load(p_str, "PackedScene");
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ERR_FAIL_COND(ps.is_null());
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Node *scene = ps->instance();
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@@ -211,36 +196,28 @@ void MeshLibraryEditor::_import_scene_cbk(const String &p_str) {
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}
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Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge) {
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_import_scene(p_base_scene, ml, p_merge);
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return OK;
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}
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void MeshLibraryEditor::_menu_cbk(int p_option) {
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option = p_option;
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switch (p_option) {
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case MENU_OPTION_ADD_ITEM: {
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mesh_library->create_item(mesh_library->get_last_unused_item_id());
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} break;
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case MENU_OPTION_REMOVE_ITEM: {
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String p = editor->get_inspector()->get_selected_path();
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if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/") >= 3) {
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to_erase = p.get_slice("/", 3).to_int();
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cd->set_text(vformat(TTR("Remove item %d?"), to_erase));
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cd->popup_centered(Size2(300, 60));
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}
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} break;
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case MENU_OPTION_IMPORT_FROM_SCENE: {
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file->popup_centered_ratio();
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} break;
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case MENU_OPTION_UPDATE_FROM_SCENE: {
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cd->set_text(vformat(TTR("Update from existing scene?:\n%s"), String(mesh_library->get_meta("_editor_source_scene"))));
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cd->popup_centered(Size2(500, 60));
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} break;
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@@ -251,7 +228,6 @@ void MeshLibraryEditor::_bind_methods() {
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}
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MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
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file = memnew(EditorFileDialog);
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file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
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//not for now?
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@@ -260,7 +236,6 @@ MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
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file->clear_filters();
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file->set_title(TTR("Import Scene"));
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for (int i = 0; i < extensions.size(); i++) {
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file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
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}
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add_child(file);
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@@ -287,7 +262,6 @@ MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
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}
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void MeshLibraryEditorPlugin::edit(Object *p_node) {
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if (Object::cast_to<MeshLibrary>(p_node)) {
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mesh_library_editor->edit(Object::cast_to<MeshLibrary>(p_node));
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mesh_library_editor->show();
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@@ -296,12 +270,10 @@ void MeshLibraryEditorPlugin::edit(Object *p_node) {
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}
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bool MeshLibraryEditorPlugin::handles(Object *p_node) const {
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return p_node->is_class("MeshLibrary");
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}
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void MeshLibraryEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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mesh_library_editor->show();
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mesh_library_editor->get_menu_button()->show();
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@@ -312,7 +284,6 @@ void MeshLibraryEditorPlugin::make_visible(bool p_visible) {
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}
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MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) {
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EDITOR_DEF("editors/grid_map/preview_size", 64);
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mesh_library_editor = memnew(MeshLibraryEditor(p_node));
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