You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
This commit is contained in:
@@ -36,9 +36,7 @@
|
||||
#include "scene/resources/sky_material.h"
|
||||
|
||||
void MaterialEditor::_notification(int p_what) {
|
||||
|
||||
if (p_what == NOTIFICATION_READY) {
|
||||
|
||||
//get_scene()->connect("node_removed",this,"_node_removed");
|
||||
|
||||
if (first_enter) {
|
||||
@@ -59,7 +57,6 @@ void MaterialEditor::_notification(int p_what) {
|
||||
}
|
||||
|
||||
if (p_what == NOTIFICATION_DRAW) {
|
||||
|
||||
Ref<Texture2D> checkerboard = get_theme_icon("Checkerboard", "EditorIcons");
|
||||
Size2 size = get_size();
|
||||
|
||||
@@ -68,20 +65,17 @@ void MaterialEditor::_notification(int p_what) {
|
||||
}
|
||||
|
||||
void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_env) {
|
||||
|
||||
material = p_material;
|
||||
camera->set_environment(p_env);
|
||||
if (!material.is_null()) {
|
||||
sphere_instance->set_material_override(material);
|
||||
box_instance->set_material_override(material);
|
||||
} else {
|
||||
|
||||
hide();
|
||||
}
|
||||
}
|
||||
|
||||
void MaterialEditor::_button_pressed(Node *p_button) {
|
||||
|
||||
if (p_button == light_1_switch) {
|
||||
light1->set_visible(!light_1_switch->is_pressed());
|
||||
}
|
||||
@@ -111,7 +105,6 @@ void MaterialEditor::_bind_methods() {
|
||||
}
|
||||
|
||||
MaterialEditor::MaterialEditor() {
|
||||
|
||||
vc = memnew(SubViewportContainer);
|
||||
vc->set_stretch(true);
|
||||
add_child(vc);
|
||||
@@ -209,7 +202,6 @@ MaterialEditor::MaterialEditor() {
|
||||
///////////////////////
|
||||
|
||||
bool EditorInspectorPluginMaterial::can_handle(Object *p_object) {
|
||||
|
||||
Material *material = Object::cast_to<Material>(p_object);
|
||||
if (!material)
|
||||
return false;
|
||||
@@ -218,7 +210,6 @@ bool EditorInspectorPluginMaterial::can_handle(Object *p_object) {
|
||||
}
|
||||
|
||||
void EditorInspectorPluginMaterial::parse_begin(Object *p_object) {
|
||||
|
||||
Material *material = Object::cast_to<Material>(p_object);
|
||||
if (!material) {
|
||||
return;
|
||||
@@ -240,23 +231,19 @@ EditorInspectorPluginMaterial::EditorInspectorPluginMaterial() {
|
||||
}
|
||||
|
||||
MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) {
|
||||
|
||||
Ref<EditorInspectorPluginMaterial> plugin;
|
||||
plugin.instance();
|
||||
add_inspector_plugin(plugin);
|
||||
}
|
||||
|
||||
String StandardMaterial3DConversionPlugin::converts_to() const {
|
||||
|
||||
return "ShaderMaterial";
|
||||
}
|
||||
bool StandardMaterial3DConversionPlugin::handles(const Ref<Resource> &p_resource) const {
|
||||
|
||||
Ref<StandardMaterial3D> mat = p_resource;
|
||||
return mat.is_valid();
|
||||
}
|
||||
Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p_resource) const {
|
||||
|
||||
Ref<StandardMaterial3D> mat = p_resource;
|
||||
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
|
||||
|
||||
@@ -276,7 +263,6 @@ Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p
|
||||
RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), ¶ms);
|
||||
|
||||
for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
|
||||
|
||||
// Texture parameter has to be treated specially since StandardMaterial3D saved it
|
||||
// as RID but ShaderMaterial needs Texture itself
|
||||
Ref<Texture2D> texture = mat->get_texture_by_name(E->get().name);
|
||||
@@ -293,16 +279,13 @@ Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p
|
||||
}
|
||||
|
||||
String ParticlesMaterialConversionPlugin::converts_to() const {
|
||||
|
||||
return "ShaderMaterial";
|
||||
}
|
||||
bool ParticlesMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
|
||||
|
||||
Ref<ParticlesMaterial> mat = p_resource;
|
||||
return mat.is_valid();
|
||||
}
|
||||
Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
|
||||
|
||||
Ref<ParticlesMaterial> mat = p_resource;
|
||||
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
|
||||
|
||||
@@ -331,16 +314,13 @@ Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_
|
||||
}
|
||||
|
||||
String CanvasItemMaterialConversionPlugin::converts_to() const {
|
||||
|
||||
return "ShaderMaterial";
|
||||
}
|
||||
bool CanvasItemMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
|
||||
|
||||
Ref<CanvasItemMaterial> mat = p_resource;
|
||||
return mat.is_valid();
|
||||
}
|
||||
Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
|
||||
|
||||
Ref<CanvasItemMaterial> mat = p_resource;
|
||||
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
|
||||
|
||||
@@ -369,16 +349,13 @@ Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p
|
||||
}
|
||||
|
||||
String ProceduralSkyMaterialConversionPlugin::converts_to() const {
|
||||
|
||||
return "ShaderMaterial";
|
||||
}
|
||||
bool ProceduralSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
|
||||
|
||||
Ref<ProceduralSkyMaterial> mat = p_resource;
|
||||
return mat.is_valid();
|
||||
}
|
||||
Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
|
||||
|
||||
Ref<ProceduralSkyMaterial> mat = p_resource;
|
||||
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
|
||||
|
||||
@@ -407,16 +384,13 @@ Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource>
|
||||
}
|
||||
|
||||
String PanoramaSkyMaterialConversionPlugin::converts_to() const {
|
||||
|
||||
return "ShaderMaterial";
|
||||
}
|
||||
bool PanoramaSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
|
||||
|
||||
Ref<PanoramaSkyMaterial> mat = p_resource;
|
||||
return mat.is_valid();
|
||||
}
|
||||
Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
|
||||
|
||||
Ref<PanoramaSkyMaterial> mat = p_resource;
|
||||
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
|
||||
|
||||
@@ -445,16 +419,13 @@ Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> &
|
||||
}
|
||||
|
||||
String PhysicalSkyMaterialConversionPlugin::converts_to() const {
|
||||
|
||||
return "ShaderMaterial";
|
||||
}
|
||||
bool PhysicalSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
|
||||
|
||||
Ref<PhysicalSkyMaterial> mat = p_resource;
|
||||
return mat.is_valid();
|
||||
}
|
||||
Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
|
||||
|
||||
Ref<PhysicalSkyMaterial> mat = p_resource;
|
||||
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
|
||||
|
||||
|
||||
Reference in New Issue
Block a user