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Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of the instance. Scripts with static variables are kept in memory indefinitely unless the `@static_unload` annotation is used or the `static_unload()` method is called on the GDScript. If the custom function `_static_init()` exists it will be called when the class is loaded, after the static variables are set.
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@@ -185,6 +185,9 @@ String GDScriptWarning::get_message() const {
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case ONREADY_WITH_EXPORT: {
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return R"("@onready" will set the default value after "@export" takes effect and will override it.)";
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}
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case REDUNDANT_STATIC_UNLOAD: {
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return R"(The "@static_unload" annotation is redundant because the file does not have a class with static variables.)";
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}
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case WARNING_MAX:
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break; // Can't happen, but silences warning
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}
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@@ -254,6 +257,7 @@ String GDScriptWarning::get_name_from_code(Code p_code) {
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"NATIVE_METHOD_OVERRIDE",
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"GET_NODE_DEFAULT_WITHOUT_ONREADY",
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"ONREADY_WITH_EXPORT",
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"REDUNDANT_STATIC_UNLOAD",
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};
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static_assert((sizeof(names) / sizeof(*names)) == WARNING_MAX, "Amount of warning types don't match the amount of warning names.");
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