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Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of the instance. Scripts with static variables are kept in memory indefinitely unless the `@static_unload` annotation is used or the `static_unload()` method is called on the GDScript. If the custom function `_static_init()` exists it will be called when the class is loaded, after the static variables are set.
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@@ -680,10 +680,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
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bool awaited = false;
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#endif
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#ifdef DEBUG_ENABLED
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int variant_address_limits[ADDR_TYPE_MAX] = { _stack_size, _constant_count, p_instance ? p_instance->members.size() : 0 };
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int variant_address_limits[ADDR_TYPE_MAX] = { _stack_size, _constant_count, p_instance ? p_instance->members.size() : 0, script->static_variables.size() };
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#endif
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Variant *variant_addresses[ADDR_TYPE_MAX] = { stack, _constants_ptr, p_instance ? p_instance->members.ptrw() : nullptr };
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Variant *variant_addresses[ADDR_TYPE_MAX] = { stack, _constants_ptr, p_instance ? p_instance->members.ptrw() : nullptr, script->static_variables.ptrw() };
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#ifdef DEBUG_ENABLED
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OPCODE_WHILE(ip < _code_size) {
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