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Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of the instance. Scripts with static variables are kept in memory indefinitely unless the `@static_unload` annotation is used or the `static_unload()` method is called on the GDScript. If the custom function `_static_init()` exists it will be called when the class is loaded, after the static variables are set.
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@@ -366,6 +366,8 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
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return p_address.address | (GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS);
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case Address::CONSTANT:
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return p_address.address | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
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case Address::STATIC_VARIABLE:
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return p_address.address | (GDScriptFunction::ADDR_TYPE_STATIC_VAR << GDScriptFunction::ADDR_BITS);
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case Address::LOCAL_VARIABLE:
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case Address::FUNCTION_PARAMETER:
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return p_address.address | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
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