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[VisualShader] Remove invalid graph connections when ports are removed
Co-authored-by: EddieBreeg <eddiebreeg0@protonmail.com>
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@@ -555,7 +555,10 @@ public:
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void update_custom_type(const Ref<Resource> &p_resource);
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virtual Size2 get_minimum_size() const override;
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void edit(VisualShader *p_visual_shader);
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Ref<VisualShader> get_visual_shader() const { return visual_shader; }
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VisualShaderEditor();
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};
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