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Added ray / shape / point / motion / rest cast exclusion of area and or body
This commit is contained in:
@@ -30,6 +30,7 @@
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#include "godot_result_callbacks.h"
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#include "godot_result_callbacks.h"
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#include "area_bullet.h"
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#include "bullet_types_converter.h"
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#include "bullet_types_converter.h"
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#include "collision_object_bullet.h"
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#include "collision_object_bullet.h"
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#include "rigid_body_bullet.h"
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#include "rigid_body_bullet.h"
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@@ -51,11 +52,23 @@ bool GodotClosestRayResultCallback::needsCollision(btBroadphaseProxy *proxy0) co
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if (needs) {
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if (needs) {
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btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
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btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
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CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
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CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
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if (m_pickRay && !gObj->is_ray_pickable()) {
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if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
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if (!collide_with_areas)
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return false;
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return false;
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} else if (m_exclude->has(gObj->get_self())) {
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} else {
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if (!collide_with_bodies)
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return false;
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return false;
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}
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}
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if (m_pickRay && !gObj->is_ray_pickable()) {
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return false;
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}
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if (m_exclude->has(gObj->get_self())) {
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return false;
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}
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return true;
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return true;
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} else {
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} else {
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return false;
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return false;
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@@ -124,6 +137,15 @@ bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0)
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if (needs) {
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if (needs) {
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btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
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btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
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CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
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CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
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if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
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if (!collide_with_areas)
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return false;
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} else {
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if (!collide_with_bodies)
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return false;
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}
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if (m_exclude->has(gObj->get_self())) {
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if (m_exclude->has(gObj->get_self())) {
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return false;
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return false;
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}
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}
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@@ -144,6 +166,15 @@ bool GodotAllContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) co
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if (needs) {
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if (needs) {
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btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
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btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
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CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
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CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
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if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
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if (!collide_with_areas)
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return false;
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} else {
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if (!collide_with_bodies)
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return false;
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}
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if (m_exclude->has(gObj->get_self())) {
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if (m_exclude->has(gObj->get_self())) {
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return false;
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return false;
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}
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}
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@@ -189,6 +220,15 @@ bool GodotContactPairContactResultCallback::needsCollision(btBroadphaseProxy *pr
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if (needs) {
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if (needs) {
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btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
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btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
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CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
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CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
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if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
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if (!collide_with_areas)
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return false;
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} else {
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if (!collide_with_bodies)
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return false;
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}
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if (m_exclude->has(gObj->get_self())) {
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if (m_exclude->has(gObj->get_self())) {
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return false;
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return false;
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}
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}
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@@ -218,6 +258,15 @@ bool GodotRestInfoContactResultCallback::needsCollision(btBroadphaseProxy *proxy
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if (needs) {
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if (needs) {
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btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
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btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
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CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
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CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
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if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
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if (!collide_with_areas)
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return false;
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} else {
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if (!collide_with_bodies)
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return false;
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}
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if (m_exclude->has(gObj->get_self())) {
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if (m_exclude->has(gObj->get_self())) {
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return false;
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return false;
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}
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}
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@@ -56,12 +56,17 @@ struct GodotClosestRayResultCallback : public btCollisionWorld::ClosestRayResult
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bool m_pickRay;
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bool m_pickRay;
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int m_shapeId;
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int m_shapeId;
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bool collide_with_bodies;
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bool collide_with_areas;
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public:
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public:
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GodotClosestRayResultCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const Set<RID> *p_exclude) :
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GodotClosestRayResultCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
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btCollisionWorld::ClosestRayResultCallback(rayFromWorld, rayToWorld),
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btCollisionWorld::ClosestRayResultCallback(rayFromWorld, rayToWorld),
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m_exclude(p_exclude),
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m_exclude(p_exclude),
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m_pickRay(false),
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m_pickRay(false),
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m_shapeId(0) {}
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m_shapeId(0),
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collide_with_bodies(p_collide_with_bodies),
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collide_with_areas(p_collide_with_areas) {}
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virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
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virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
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@@ -108,9 +113,14 @@ public:
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const Set<RID> *m_exclude;
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const Set<RID> *m_exclude;
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int m_shapeId;
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int m_shapeId;
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GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude) :
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bool collide_with_bodies;
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bool collide_with_areas;
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GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
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btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld),
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btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld),
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m_exclude(p_exclude) {}
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m_exclude(p_exclude),
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collide_with_bodies(p_collide_with_bodies),
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collide_with_areas(p_collide_with_areas) {}
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virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
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virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
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@@ -125,12 +135,17 @@ public:
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int m_count;
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int m_count;
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const Set<RID> *m_exclude;
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const Set<RID> *m_exclude;
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GodotAllContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude) :
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bool collide_with_bodies;
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bool collide_with_areas;
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GodotAllContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
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m_self_object(p_self_object),
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m_self_object(p_self_object),
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m_results(p_results),
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m_results(p_results),
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m_exclude(p_exclude),
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m_exclude(p_exclude),
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m_resultMax(p_resultMax),
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m_resultMax(p_resultMax),
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m_count(0) {}
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m_count(0),
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collide_with_bodies(p_collide_with_bodies),
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collide_with_areas(p_collide_with_areas) {}
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virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
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virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
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@@ -146,12 +161,17 @@ public:
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int m_count;
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int m_count;
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const Set<RID> *m_exclude;
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const Set<RID> *m_exclude;
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GodotContactPairContactResultCallback(btCollisionObject *p_self_object, Vector3 *p_results, int p_resultMax, const Set<RID> *p_exclude) :
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bool collide_with_bodies;
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bool collide_with_areas;
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GodotContactPairContactResultCallback(btCollisionObject *p_self_object, Vector3 *p_results, int p_resultMax, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
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m_self_object(p_self_object),
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m_self_object(p_self_object),
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m_results(p_results),
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m_results(p_results),
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m_exclude(p_exclude),
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m_exclude(p_exclude),
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m_resultMax(p_resultMax),
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m_resultMax(p_resultMax),
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m_count(0) {}
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m_count(0),
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collide_with_bodies(p_collide_with_bodies),
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collide_with_areas(p_collide_with_areas) {}
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virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
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virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
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@@ -167,13 +187,17 @@ public:
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const btCollisionObject *m_rest_info_collision_object;
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const btCollisionObject *m_rest_info_collision_object;
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btVector3 m_rest_info_bt_point;
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btVector3 m_rest_info_bt_point;
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const Set<RID> *m_exclude;
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const Set<RID> *m_exclude;
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bool collide_with_bodies;
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bool collide_with_areas;
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GodotRestInfoContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeRestInfo *p_result, const Set<RID> *p_exclude) :
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GodotRestInfoContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeRestInfo *p_result, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
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m_self_object(p_self_object),
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m_self_object(p_self_object),
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m_result(p_result),
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m_result(p_result),
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m_exclude(p_exclude),
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m_exclude(p_exclude),
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m_collided(false),
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m_collided(false),
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m_min_distance(0) {}
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m_min_distance(0),
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collide_with_bodies(p_collide_with_bodies),
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collide_with_areas(p_collide_with_areas) {}
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virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
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virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
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@@ -61,7 +61,7 @@ BulletPhysicsDirectSpaceState::BulletPhysicsDirectSpaceState(SpaceBullet *p_spac
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PhysicsDirectSpaceState(),
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PhysicsDirectSpaceState(),
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space(p_space) {}
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space(p_space) {}
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int BulletPhysicsDirectSpaceState::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
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int BulletPhysicsDirectSpaceState::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
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if (p_result_max <= 0)
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if (p_result_max <= 0)
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return 0;
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return 0;
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@@ -69,13 +69,13 @@ int BulletPhysicsDirectSpaceState::intersect_point(const Vector3 &p_point, Shape
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btVector3 bt_point;
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btVector3 bt_point;
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G_TO_B(p_point, bt_point);
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G_TO_B(p_point, bt_point);
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btSphereShape sphere_point(0.f);
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btSphereShape sphere_point(0.001f);
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btCollisionObject collision_object_point;
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btCollisionObject collision_object_point;
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collision_object_point.setCollisionShape(&sphere_point);
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collision_object_point.setCollisionShape(&sphere_point);
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collision_object_point.setWorldTransform(btTransform(btQuaternion::getIdentity(), bt_point));
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collision_object_point.setWorldTransform(btTransform(btQuaternion::getIdentity(), bt_point));
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// Setup query
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// Setup query
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GodotAllContactResultCallback btResult(&collision_object_point, r_results, p_result_max, &p_exclude);
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GodotAllContactResultCallback btResult(&collision_object_point, r_results, p_result_max, &p_exclude, p_collide_with_bodies, p_collide_with_areas);
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btResult.m_collisionFilterGroup = 0;
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btResult.m_collisionFilterGroup = 0;
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btResult.m_collisionFilterMask = p_collision_mask;
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btResult.m_collisionFilterMask = p_collision_mask;
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space->dynamicsWorld->contactTest(&collision_object_point, btResult);
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space->dynamicsWorld->contactTest(&collision_object_point, btResult);
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@@ -84,7 +84,7 @@ int BulletPhysicsDirectSpaceState::intersect_point(const Vector3 &p_point, Shape
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return btResult.m_count;
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return btResult.m_count;
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}
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}
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bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_pick_ray) {
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bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_ray) {
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btVector3 btVec_from;
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btVector3 btVec_from;
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btVector3 btVec_to;
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btVector3 btVec_to;
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@@ -93,7 +93,7 @@ bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const V
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G_TO_B(p_to, btVec_to);
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G_TO_B(p_to, btVec_to);
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// setup query
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// setup query
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GodotClosestRayResultCallback btResult(btVec_from, btVec_to, &p_exclude);
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GodotClosestRayResultCallback btResult(btVec_from, btVec_to, &p_exclude, p_collide_with_bodies, p_collide_with_areas);
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btResult.m_collisionFilterGroup = 0;
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btResult.m_collisionFilterGroup = 0;
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btResult.m_collisionFilterMask = p_collision_mask;
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btResult.m_collisionFilterMask = p_collision_mask;
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btResult.m_pickRay = p_pick_ray;
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btResult.m_pickRay = p_pick_ray;
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@@ -117,7 +117,7 @@ bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const V
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}
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}
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}
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}
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int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
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int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
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if (p_result_max <= 0)
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if (p_result_max <= 0)
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return 0;
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return 0;
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@@ -139,7 +139,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
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collision_object.setCollisionShape(btConvex);
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collision_object.setCollisionShape(btConvex);
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collision_object.setWorldTransform(bt_xform);
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collision_object.setWorldTransform(bt_xform);
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GodotAllContactResultCallback btQuery(&collision_object, r_results, p_result_max, &p_exclude);
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GodotAllContactResultCallback btQuery(&collision_object, r_results, p_result_max, &p_exclude, p_collide_with_bodies, p_collide_with_areas);
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btQuery.m_collisionFilterGroup = 0;
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btQuery.m_collisionFilterGroup = 0;
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btQuery.m_collisionFilterMask = p_collision_mask;
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btQuery.m_collisionFilterMask = p_collision_mask;
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btQuery.m_closestDistanceThreshold = 0;
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btQuery.m_closestDistanceThreshold = 0;
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@@ -150,7 +150,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
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return btQuery.m_count;
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return btQuery.m_count;
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}
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}
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bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, ShapeRestInfo *r_info) {
|
bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
|
||||||
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
|
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
|
||||||
|
|
||||||
btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin);
|
btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin);
|
||||||
@@ -171,7 +171,7 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
|
|||||||
btTransform bt_xform_to(bt_xform_from);
|
btTransform bt_xform_to(bt_xform_from);
|
||||||
bt_xform_to.getOrigin() += bt_motion;
|
bt_xform_to.getOrigin() += bt_motion;
|
||||||
|
|
||||||
GodotClosestConvexResultCallback btResult(bt_xform_from.getOrigin(), bt_xform_to.getOrigin(), &p_exclude);
|
GodotClosestConvexResultCallback btResult(bt_xform_from.getOrigin(), bt_xform_to.getOrigin(), &p_exclude, p_collide_with_bodies, p_collide_with_areas);
|
||||||
btResult.m_collisionFilterGroup = 0;
|
btResult.m_collisionFilterGroup = 0;
|
||||||
btResult.m_collisionFilterMask = p_collision_mask;
|
btResult.m_collisionFilterMask = p_collision_mask;
|
||||||
|
|
||||||
@@ -197,7 +197,7 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Returns the list of contacts pairs in this order: Local contact, other body contact
|
/// Returns the list of contacts pairs in this order: Local contact, other body contact
|
||||||
bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
|
bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
|
||||||
if (p_result_max <= 0)
|
if (p_result_max <= 0)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
@@ -219,7 +219,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &
|
|||||||
collision_object.setCollisionShape(btConvex);
|
collision_object.setCollisionShape(btConvex);
|
||||||
collision_object.setWorldTransform(bt_xform);
|
collision_object.setWorldTransform(bt_xform);
|
||||||
|
|
||||||
GodotContactPairContactResultCallback btQuery(&collision_object, r_results, p_result_max, &p_exclude);
|
GodotContactPairContactResultCallback btQuery(&collision_object, r_results, p_result_max, &p_exclude, p_collide_with_bodies, p_collide_with_areas);
|
||||||
btQuery.m_collisionFilterGroup = 0;
|
btQuery.m_collisionFilterGroup = 0;
|
||||||
btQuery.m_collisionFilterMask = p_collision_mask;
|
btQuery.m_collisionFilterMask = p_collision_mask;
|
||||||
btQuery.m_closestDistanceThreshold = 0;
|
btQuery.m_closestDistanceThreshold = 0;
|
||||||
@@ -231,7 +231,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &
|
|||||||
return btQuery.m_count;
|
return btQuery.m_count;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
|
bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
|
||||||
|
|
||||||
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
|
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
|
||||||
|
|
||||||
@@ -251,7 +251,7 @@ bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_sh
|
|||||||
collision_object.setCollisionShape(btConvex);
|
collision_object.setCollisionShape(btConvex);
|
||||||
collision_object.setWorldTransform(bt_xform);
|
collision_object.setWorldTransform(bt_xform);
|
||||||
|
|
||||||
GodotRestInfoContactResultCallback btQuery(&collision_object, r_info, &p_exclude);
|
GodotRestInfoContactResultCallback btQuery(&collision_object, r_info, &p_exclude, p_collide_with_bodies, p_collide_with_areas);
|
||||||
btQuery.m_collisionFilterGroup = 0;
|
btQuery.m_collisionFilterGroup = 0;
|
||||||
btQuery.m_collisionFilterMask = p_collision_mask;
|
btQuery.m_collisionFilterMask = p_collision_mask;
|
||||||
btQuery.m_closestDistanceThreshold = 0;
|
btQuery.m_closestDistanceThreshold = 0;
|
||||||
|
|||||||
@@ -73,13 +73,13 @@ private:
|
|||||||
public:
|
public:
|
||||||
BulletPhysicsDirectSpaceState(SpaceBullet *p_space);
|
BulletPhysicsDirectSpaceState(SpaceBullet *p_space);
|
||||||
|
|
||||||
virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
|
virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
|
||||||
virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_pick_ray = false);
|
virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false);
|
||||||
virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
|
virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
|
||||||
virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, ShapeRestInfo *r_info = NULL);
|
virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = NULL);
|
||||||
/// Returns the list of contacts pairs in this order: Local contact, other body contact
|
/// Returns the list of contacts pairs in this order: Local contact, other body contact
|
||||||
virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
|
virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
|
||||||
virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
|
virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
|
||||||
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const;
|
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -49,6 +49,26 @@ Vector3 RayCast::get_cast_to() const {
|
|||||||
return cast_to;
|
return cast_to;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RayCast::set_collide_with_bodies(bool p_enable) {
|
||||||
|
|
||||||
|
collide_with_bodies = p_enable;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool RayCast::get_collide_with_bodies() const {
|
||||||
|
|
||||||
|
return collide_with_bodies;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RayCast::set_collide_with_areas(bool p_enable) {
|
||||||
|
|
||||||
|
collide_with_areas = p_enable;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool RayCast::get_collide_with_areas() const {
|
||||||
|
|
||||||
|
return collide_with_areas;
|
||||||
|
}
|
||||||
|
|
||||||
void RayCast::set_collision_mask(uint32_t p_mask) {
|
void RayCast::set_collision_mask(uint32_t p_mask) {
|
||||||
|
|
||||||
collision_mask = p_mask;
|
collision_mask = p_mask;
|
||||||
@@ -208,7 +228,7 @@ void RayCast::_update_raycast_state() {
|
|||||||
|
|
||||||
PhysicsDirectSpaceState::RayResult rr;
|
PhysicsDirectSpaceState::RayResult rr;
|
||||||
|
|
||||||
if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask)) {
|
if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) {
|
||||||
|
|
||||||
collided = true;
|
collided = true;
|
||||||
against = rr.collider_id;
|
against = rr.collider_id;
|
||||||
@@ -267,6 +287,12 @@ void RayCast::_bind_methods() {
|
|||||||
ClassDB::bind_method(D_METHOD("set_cast_to", "local_point"), &RayCast::set_cast_to);
|
ClassDB::bind_method(D_METHOD("set_cast_to", "local_point"), &RayCast::set_cast_to);
|
||||||
ClassDB::bind_method(D_METHOD("get_cast_to"), &RayCast::get_cast_to);
|
ClassDB::bind_method(D_METHOD("get_cast_to"), &RayCast::get_cast_to);
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast::set_collide_with_bodies);
|
||||||
|
ClassDB::bind_method(D_METHOD("get_collide_with_bodies"), &RayCast::get_collide_with_bodies);
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &RayCast::set_collide_with_areas);
|
||||||
|
ClassDB::bind_method(D_METHOD("get_collide_with_areas"), &RayCast::get_collide_with_areas);
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("is_colliding"), &RayCast::is_colliding);
|
ClassDB::bind_method(D_METHOD("is_colliding"), &RayCast::is_colliding);
|
||||||
ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast::force_raycast_update);
|
ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast::force_raycast_update);
|
||||||
|
|
||||||
@@ -295,6 +321,8 @@ void RayCast::_bind_methods() {
|
|||||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to");
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to");
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "get_collide_with_bodies");
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "get_collide_with_areas");
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -368,6 +396,8 @@ RayCast::RayCast() {
|
|||||||
against_shape = 0;
|
against_shape = 0;
|
||||||
collision_mask = 1;
|
collision_mask = 1;
|
||||||
cast_to = Vector3(0, -1, 0);
|
cast_to = Vector3(0, -1, 0);
|
||||||
|
collide_with_bodies = true;
|
||||||
|
collide_with_areas = false;
|
||||||
debug_shape = NULL;
|
debug_shape = NULL;
|
||||||
exclude_parent_body = true;
|
exclude_parent_body = true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -45,6 +45,8 @@ class RayCast : public Spatial {
|
|||||||
Vector3 collision_normal;
|
Vector3 collision_normal;
|
||||||
|
|
||||||
Vector3 cast_to;
|
Vector3 cast_to;
|
||||||
|
bool collide_with_bodies;
|
||||||
|
bool collide_with_areas;
|
||||||
|
|
||||||
Set<RID> exclude;
|
Set<RID> exclude;
|
||||||
|
|
||||||
@@ -70,6 +72,12 @@ public:
|
|||||||
void set_cast_to(const Vector3 &p_point);
|
void set_cast_to(const Vector3 &p_point);
|
||||||
Vector3 get_cast_to() const;
|
Vector3 get_cast_to() const;
|
||||||
|
|
||||||
|
void set_collide_with_bodies(bool p_enable);
|
||||||
|
bool get_collide_with_bodies() const;
|
||||||
|
|
||||||
|
void set_collide_with_areas(bool p_enable);
|
||||||
|
bool get_collide_with_areas() const;
|
||||||
|
|
||||||
void set_collision_mask(uint32_t p_mask);
|
void set_collision_mask(uint32_t p_mask);
|
||||||
uint32_t get_collision_mask() const;
|
uint32_t get_collision_mask() const;
|
||||||
|
|
||||||
|
|||||||
@@ -39,7 +39,7 @@ _FORCE_INLINE_ static bool _can_collide_with(CollisionObjectSW *p_object, uint32
|
|||||||
return p_object->get_collision_layer() & p_collision_mask;
|
return p_object->get_collision_layer() & p_collision_mask;
|
||||||
}
|
}
|
||||||
|
|
||||||
int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
|
int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
|
||||||
|
|
||||||
ERR_FAIL_COND_V(space->locked, false);
|
ERR_FAIL_COND_V(space->locked, false);
|
||||||
int amount = space->broadphase->cull_point(p_point, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
|
int amount = space->broadphase->cull_point(p_point, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
|
||||||
@@ -83,7 +83,7 @@ int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResu
|
|||||||
return cc;
|
return cc;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_pick_ray) {
|
bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_ray) {
|
||||||
|
|
||||||
ERR_FAIL_COND_V(space->locked, false);
|
ERR_FAIL_COND_V(space->locked, false);
|
||||||
|
|
||||||
@@ -161,7 +161,7 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vecto
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
|
int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
|
||||||
|
|
||||||
if (p_result_max <= 0)
|
if (p_result_max <= 0)
|
||||||
return 0;
|
return 0;
|
||||||
@@ -212,7 +212,7 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transfo
|
|||||||
return cc;
|
return cc;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, ShapeRestInfo *r_info) {
|
bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
|
||||||
|
|
||||||
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
|
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
|
||||||
ERR_FAIL_COND_V(!shape, false);
|
ERR_FAIL_COND_V(!shape, false);
|
||||||
@@ -326,7 +326,7 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
|
bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
|
||||||
|
|
||||||
if (p_result_max <= 0)
|
if (p_result_max <= 0)
|
||||||
return 0;
|
return 0;
|
||||||
@@ -405,7 +405,7 @@ static void _rest_cbk_result(const Vector3 &p_point_A, const Vector3 &p_point_B,
|
|||||||
rd->best_object = rd->object;
|
rd->best_object = rd->object;
|
||||||
rd->best_shape = rd->shape;
|
rd->best_shape = rd->shape;
|
||||||
}
|
}
|
||||||
bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
|
bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
|
||||||
|
|
||||||
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
|
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
|
||||||
ERR_FAIL_COND_V(!shape, 0);
|
ERR_FAIL_COND_V(!shape, 0);
|
||||||
|
|||||||
@@ -48,12 +48,12 @@ class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState {
|
|||||||
public:
|
public:
|
||||||
SpaceSW *space;
|
SpaceSW *space;
|
||||||
|
|
||||||
virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
|
virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
|
||||||
virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_pick_ray = false);
|
virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false);
|
||||||
virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
|
virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
|
||||||
virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, ShapeRestInfo *r_info = NULL);
|
virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = NULL);
|
||||||
virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
|
virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
|
||||||
virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
|
virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
|
||||||
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const;
|
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const;
|
||||||
|
|
||||||
PhysicsDirectSpaceStateSW();
|
PhysicsDirectSpaceStateSW();
|
||||||
|
|||||||
@@ -29,7 +29,9 @@
|
|||||||
/*************************************************************************/
|
/*************************************************************************/
|
||||||
|
|
||||||
#include "physics_server.h"
|
#include "physics_server.h"
|
||||||
|
|
||||||
#include "core/project_settings.h"
|
#include "core/project_settings.h"
|
||||||
|
#include "method_bind_ext.gen.inc"
|
||||||
#include "print_string.h"
|
#include "print_string.h"
|
||||||
|
|
||||||
PhysicsServer *PhysicsServer::singleton = NULL;
|
PhysicsServer *PhysicsServer::singleton = NULL;
|
||||||
@@ -262,14 +264,14 @@ Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Tran
|
|||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
Dictionary PhysicsDirectSpaceState::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_collision_mask) {
|
Dictionary PhysicsDirectSpaceState::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
|
||||||
|
|
||||||
RayResult inters;
|
RayResult inters;
|
||||||
Set<RID> exclude;
|
Set<RID> exclude;
|
||||||
for (int i = 0; i < p_exclude.size(); i++)
|
for (int i = 0; i < p_exclude.size(); i++)
|
||||||
exclude.insert(p_exclude[i]);
|
exclude.insert(p_exclude[i]);
|
||||||
|
|
||||||
bool res = intersect_ray(p_from, p_to, inters, exclude, p_collision_mask);
|
bool res = intersect_ray(p_from, p_to, inters, exclude, p_collision_mask, p_collide_with_bodies, p_collide_with_areas);
|
||||||
|
|
||||||
if (!res)
|
if (!res)
|
||||||
return Dictionary();
|
return Dictionary();
|
||||||
@@ -285,11 +287,11 @@ Dictionary PhysicsDirectSpaceState::_intersect_ray(const Vector3 &p_from, const
|
|||||||
return d;
|
return d;
|
||||||
}
|
}
|
||||||
|
|
||||||
Array PhysicsDirectSpaceState::_intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results) {
|
Array PhysicsDirectSpaceState::_intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, bool p_collide_with_bodies, bool p_collide_with_areas, int p_max_results) {
|
||||||
|
|
||||||
Vector<ShapeResult> sr;
|
Vector<ShapeResult> sr;
|
||||||
sr.resize(p_max_results);
|
sr.resize(p_max_results);
|
||||||
int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask);
|
int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_collide_with_bodies, p_collide_with_areas);
|
||||||
Array ret;
|
Array ret;
|
||||||
ret.resize(rc);
|
ret.resize(rc);
|
||||||
for (int i = 0; i < rc; i++) {
|
for (int i = 0; i < rc; i++) {
|
||||||
@@ -305,10 +307,10 @@ Array PhysicsDirectSpaceState::_intersect_shape(const Ref<PhysicsShapeQueryParam
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
Array PhysicsDirectSpaceState::_cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query, const Vector3 &p_motion) {
|
Array PhysicsDirectSpaceState::_cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query, const Vector3 &p_motion, bool p_collide_with_bodies, bool p_collide_with_areas) {
|
||||||
|
|
||||||
float closest_safe, closest_unsafe;
|
float closest_safe, closest_unsafe;
|
||||||
bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask);
|
bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_collide_with_bodies, p_collide_with_areas);
|
||||||
if (!res)
|
if (!res)
|
||||||
return Array();
|
return Array();
|
||||||
Array ret;
|
Array ret;
|
||||||
@@ -317,12 +319,12 @@ Array PhysicsDirectSpaceState::_cast_motion(const Ref<PhysicsShapeQueryParameter
|
|||||||
ret[1] = closest_unsafe;
|
ret[1] = closest_unsafe;
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
Array PhysicsDirectSpaceState::_collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results) {
|
Array PhysicsDirectSpaceState::_collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, bool p_collide_with_bodies, bool p_collide_with_areas, int p_max_results) {
|
||||||
|
|
||||||
Vector<Vector3> ret;
|
Vector<Vector3> ret;
|
||||||
ret.resize(p_max_results * 2);
|
ret.resize(p_max_results * 2);
|
||||||
int rc = 0;
|
int rc = 0;
|
||||||
bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask);
|
bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_collide_with_bodies, p_collide_with_areas);
|
||||||
if (!res)
|
if (!res)
|
||||||
return Array();
|
return Array();
|
||||||
Array r;
|
Array r;
|
||||||
@@ -331,11 +333,11 @@ Array PhysicsDirectSpaceState::_collide_shape(const Ref<PhysicsShapeQueryParamet
|
|||||||
r[i] = ret[i];
|
r[i] = ret[i];
|
||||||
return r;
|
return r;
|
||||||
}
|
}
|
||||||
Dictionary PhysicsDirectSpaceState::_get_rest_info(const Ref<PhysicsShapeQueryParameters> &p_shape_query) {
|
Dictionary PhysicsDirectSpaceState::_get_rest_info(const Ref<PhysicsShapeQueryParameters> &p_shape_query, bool p_collide_with_bodies, bool p_collide_with_areas) {
|
||||||
|
|
||||||
ShapeRestInfo sri;
|
ShapeRestInfo sri;
|
||||||
|
|
||||||
bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask);
|
bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_collide_with_bodies, p_collide_with_areas);
|
||||||
Dictionary r;
|
Dictionary r;
|
||||||
if (!res)
|
if (!res)
|
||||||
return r;
|
return r;
|
||||||
@@ -358,11 +360,11 @@ void PhysicsDirectSpaceState::_bind_methods() {
|
|||||||
//ClassDB::bind_method(D_METHOD("intersect_ray","from","to","exclude","umask"),&PhysicsDirectSpaceState::_intersect_ray,DEFVAL(Array()),DEFVAL(0));
|
//ClassDB::bind_method(D_METHOD("intersect_ray","from","to","exclude","umask"),&PhysicsDirectSpaceState::_intersect_ray,DEFVAL(Array()),DEFVAL(0));
|
||||||
//ClassDB::bind_method(D_METHOD("intersect_shape","shape","xform","result_max","exclude","umask"),&PhysicsDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0));
|
//ClassDB::bind_method(D_METHOD("intersect_shape","shape","xform","result_max","exclude","umask"),&PhysicsDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0));
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer"), &PhysicsDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF));
|
ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
|
||||||
ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState::_intersect_shape, DEFVAL(32));
|
ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "collide_with_bodies", "collide_with_areas", "max_results"), &PhysicsDirectSpaceState::_intersect_shape, DEFVAL(true), DEFVAL(false), DEFVAL(32));
|
||||||
ClassDB::bind_method(D_METHOD("cast_motion", "shape", "motion"), &PhysicsDirectSpaceState::_cast_motion);
|
ClassDB::bind_method(D_METHOD("cast_motion", "shape", "motion", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState::_cast_motion, DEFVAL(true), DEFVAL(false));
|
||||||
ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState::_collide_shape, DEFVAL(32));
|
ClassDB::bind_method(D_METHOD("collide_shape", "shape", "collide_with_bodies", "collide_with_areas", "max_results"), &PhysicsDirectSpaceState::_collide_shape, DEFVAL(true), DEFVAL(false), DEFVAL(32));
|
||||||
ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState::_get_rest_info);
|
ClassDB::bind_method(D_METHOD("get_rest_info", "shape", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState::_get_rest_info, DEFVAL(true), DEFVAL(false));
|
||||||
}
|
}
|
||||||
|
|
||||||
int PhysicsShapeQueryResult::get_result_count() const {
|
int PhysicsShapeQueryResult::get_result_count() const {
|
||||||
|
|||||||
@@ -136,11 +136,11 @@ class PhysicsDirectSpaceState : public Object {
|
|||||||
GDCLASS(PhysicsDirectSpaceState, Object);
|
GDCLASS(PhysicsDirectSpaceState, Object);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Dictionary _intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_collision_mask = 0);
|
Dictionary _intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_collision_mask = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
|
||||||
Array _intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results = 32);
|
Array _intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, int p_max_results = 32);
|
||||||
Array _cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query, const Vector3 &p_motion);
|
Array _cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query, const Vector3 &p_motion, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
|
||||||
Array _collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results = 32);
|
Array _collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, int p_max_results = 32);
|
||||||
Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters> &p_shape_query);
|
Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters> &p_shape_query, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
static void _bind_methods();
|
static void _bind_methods();
|
||||||
@@ -154,7 +154,7 @@ public:
|
|||||||
int shape;
|
int shape;
|
||||||
};
|
};
|
||||||
|
|
||||||
virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF) = 0;
|
virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
|
||||||
|
|
||||||
struct RayResult {
|
struct RayResult {
|
||||||
|
|
||||||
@@ -166,9 +166,9 @@ public:
|
|||||||
int shape;
|
int shape;
|
||||||
};
|
};
|
||||||
|
|
||||||
virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_pick_ray = false) = 0;
|
virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) = 0;
|
||||||
|
|
||||||
virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF) = 0;
|
virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
|
||||||
|
|
||||||
struct ShapeRestInfo {
|
struct ShapeRestInfo {
|
||||||
|
|
||||||
@@ -180,11 +180,11 @@ public:
|
|||||||
Vector3 linear_velocity; //velocity at contact point
|
Vector3 linear_velocity; //velocity at contact point
|
||||||
};
|
};
|
||||||
|
|
||||||
virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, ShapeRestInfo *r_info = NULL) = 0;
|
virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = NULL) = 0;
|
||||||
|
|
||||||
virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF) = 0;
|
virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
|
||||||
|
|
||||||
virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF) = 0;
|
virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
|
||||||
|
|
||||||
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const = 0;
|
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const = 0;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user