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CI: Ensure default branch cache persists
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2
.github/workflows/android_builds.yml
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2
.github/workflows/android_builds.yml
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@@ -4,8 +4,6 @@ on:
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# Global Settings
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes strict_checks=yes
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jobs:
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2
.github/workflows/ios_builds.yml
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2
.github/workflows/ios_builds.yml
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@@ -4,8 +4,6 @@ on:
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# Global Settings
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes strict_checks=yes
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jobs:
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2
.github/workflows/linux_builds.yml
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2
.github/workflows/linux_builds.yml
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@@ -4,8 +4,6 @@ on:
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# Global Settings
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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GODOT_CPP_BRANCH: 4.4
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes strict_checks=yes
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DOTNET_NOLOGO: true
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2
.github/workflows/macos_builds.yml
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2
.github/workflows/macos_builds.yml
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@@ -4,8 +4,6 @@ on:
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# Global Settings
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes strict_checks=yes
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jobs:
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2
.github/workflows/web_builds.yml
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2
.github/workflows/web_builds.yml
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@@ -4,8 +4,6 @@ on:
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# Global Settings
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no use_closure_compiler=yes strict_checks=yes
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EM_VERSION: 3.1.64
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2
.github/workflows/windows_builds.yml
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2
.github/workflows/windows_builds.yml
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@@ -5,8 +5,6 @@ on:
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# Global Settings
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# SCONS_CACHE for windows must be set in the build environment
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes strict_checks=yes "angle_libs=${{ github.workspace }}/"
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SCONS_CACHE_MSVC_CONFIG: true
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