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C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
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@@ -84,10 +84,16 @@ def build(env_mono):
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source_filenames = ['GodotSharp.dll', 'GodotSharpEditor.dll']
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sources = [os.path.join(editor_api_dir, filename) for filename in source_filenames]
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target_filenames = ['GodotTools.dll', 'GodotTools.BuildLogger.dll', 'GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll']
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target_filenames = [
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'GodotTools.dll', 'GodotTools.IdeConnection.dll', 'GodotTools.BuildLogger.dll',
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'GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll'
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]
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if env_mono['target'] == 'debug':
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target_filenames += ['GodotTools.pdb', 'GodotTools.BuildLogger.pdb', 'GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb']
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target_filenames += [
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'GodotTools.pdb', 'GodotTools.IdeConnection.pdb', 'GodotTools.BuildLogger.pdb',
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'GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb'
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]
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targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
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