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Mono/C#: Optimize the way we store GC handles for scripts
Don't store GC handles for C# script instances and instance bindings as 'Ref<MonoGCHandle>'; store the raw data instead. Initially this was not possible as we needed to store a Variant, but this had not been the case for a looong time yet the stored type was never updated.
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@@ -44,8 +44,8 @@ bool ManagedCallable::compare_equal(const CallableCustom *p_a, const CallableCus
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const ManagedCallable *a = static_cast<const ManagedCallable *>(p_a);
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const ManagedCallable *b = static_cast<const ManagedCallable *>(p_b);
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MonoDelegate *delegate_a = (MonoDelegate *)a->delegate_handle->get_target();
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MonoDelegate *delegate_b = (MonoDelegate *)b->delegate_handle->get_target();
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MonoDelegate *delegate_a = (MonoDelegate *)a->delegate_handle.get_target();
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MonoDelegate *delegate_b = (MonoDelegate *)b->delegate_handle.get_target();
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if (!delegate_a || !delegate_b) {
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if (!delegate_a && !delegate_b)
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@@ -66,7 +66,7 @@ bool ManagedCallable::compare_less(const CallableCustom *p_a, const CallableCust
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uint32_t ManagedCallable::hash() const {
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// hmm
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uint32_t hash = delegate_invoke->get_name().hash();
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return hash_djb2_one_64(delegate_handle.ptr()->handle, hash);
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return hash_djb2_one_64(delegate_handle.handle, hash);
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}
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String ManagedCallable::get_as_text() const {
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@@ -92,12 +92,12 @@ void ManagedCallable::call(const Variant **p_arguments, int p_argcount, Variant
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#ifdef GD_MONO_HOT_RELOAD
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// Lost during hot-reload
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ERR_FAIL_NULL(delegate_invoke);
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ERR_FAIL_COND(delegate_handle.is_null());
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ERR_FAIL_COND(delegate_handle.is_released());
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#endif
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ERR_FAIL_COND(delegate_invoke->get_parameters_count() < p_argcount);
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MonoObject *delegate = delegate_handle->get_target();
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MonoObject *delegate = delegate_handle.get_target();
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MonoException *exc = NULL;
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MonoObject *ret = delegate_invoke->invoke(delegate, p_arguments, &exc);
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@@ -111,7 +111,7 @@ void ManagedCallable::call(const Variant **p_arguments, int p_argcount, Variant
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}
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void ManagedCallable::set_delegate(MonoDelegate *p_delegate) {
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delegate_handle = MonoGCHandle::create_strong((MonoObject *)p_delegate);
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delegate_handle = MonoGCHandleData::new_strong_handle((MonoObject *)p_delegate);
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MonoMethod *delegate_invoke_raw = mono_get_delegate_invoke(mono_object_get_class((MonoObject *)p_delegate));
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const StringName &delegate_invoke_name = CSharpLanguage::get_singleton()->get_string_names().delegate_invoke_method_name;
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delegate_invoke = memnew(GDMonoMethod(delegate_invoke_name, delegate_invoke_raw)); // TODO: Use pooling for this GDMonoMethod instances
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@@ -132,12 +132,14 @@ ManagedCallable::ManagedCallable(MonoDelegate *p_delegate) {
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#endif
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}
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#ifdef GD_MONO_HOT_RELOAD
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ManagedCallable::~ManagedCallable() {
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#ifdef GD_MONO_HOT_RELOAD
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{
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MutexLock lock(instances_mutex);
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instances.remove(&self_instance);
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instances_pending_reload.erase(this);
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}
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}
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#endif
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delegate_handle.release();
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}
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