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Fix spamming errors when SoftBody pinned nodes have no attachment
There was a specific case where the node path wasn't checked for validity before trying to access the attachment node. It could cause lots of error log noise in both editor and game.
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@@ -785,8 +785,11 @@ void SoftBody::_reset_points_offsets() {
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PoolVector<PinnedPoint>::Write w = pinned_points.write();
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for (int i = pinned_points.size() - 1; 0 <= i; --i) {
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if (!r[i].spatial_attachment)
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w[i].spatial_attachment = Object::cast_to<Spatial>(get_node(r[i].spatial_attachment_path));
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if (!r[i].spatial_attachment) {
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if (!r[i].spatial_attachment_path.is_empty() && has_node(r[i].spatial_attachment_path)) {
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w[i].spatial_attachment = Object::cast_to<Spatial>(get_node(r[i].spatial_attachment_path));
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}
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}
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if (!r[i].spatial_attachment)
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continue;
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