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Moved particles into ParticlesStorage
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@@ -84,7 +84,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
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frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
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RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
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RSG::particles_storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
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RSG::scene->render_probes();
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@@ -401,6 +401,7 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
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RSG::light_storage = RSG::rasterizer->get_light_storage();
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RSG::material_storage = RSG::rasterizer->get_material_storage();
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RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
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RSG::particles_storage = RSG::rasterizer->get_particles_storage();
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RSG::texture_storage = RSG::rasterizer->get_texture_storage();
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RSG::storage = RSG::rasterizer->get_storage();
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RSG::canvas_render = RSG::rasterizer->get_canvas();
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