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Moved particles into ParticlesStorage
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@@ -1338,7 +1338,7 @@ void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles,
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part->texture = p_texture;
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//take the chance and request processing for them, at least once until they become visible again
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RSG::storage->particles_request_process(p_particles);
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RSG::particles_storage->particles_request_process(p_particles);
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}
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void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
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